The Park is a feature of Kemono Friends Kingdom which allows the player to interact with Friends and collect resources.

Overview

The Park is an area where Friends gather to chat, play, relax, and prepare to set out on adventures. It is located on a grassy shoreline, amid dilapidated buildings and old stone pathways claimed by overgrowth. The edges of the shoreline are broken up into islets, typically close enough together that Friends and Lucky Beasts can safely hop between them; where larger gaps exist, bridges can be found. A forest borders the Park on the side opposite the water.

In the distance, a large castle is visible rising up over the trees.

Play Menu

Players can invite their favorite Friends to play in the Park through the Play menu, which allows for a number of Friends to be manually assigned to bustle about the Park. This also allows them to participate in Park Stories. The number of Friends who can be selected via the Play menu at one time increases as the level of the player's Main House does likewise. As Friends meander about the Park grounds, they will climb the stairs of the Main House, hop across water barriers, and speak to one another with simple speech balloons depicting emotions such as excitement, anger, surprise, confusion, or sadness; these appear to be wholly random and have no bearing on other matters of game-play, being purely cosmetic. Occasionally, a Friend might sit down at an outdoor seating area. The Park area is also populated by the Lucky Beasts to which the player has access, when they are not currently working on a building or producing materials in a House.

Interacting with Friends

When tapping on a Friend who is playing in the Park, that Friend should say one of two voice lines, accompanied by a dialogue bubble. Tapping and holding on a Friend will allow the player to pick her up and move her around the Park freely, to which she will typically react with frustration, surprise, resignation, or excitement; each Friend has a single "picked up" sprite. Moving a lifted Friend to a chair stationed at any of the outdoor tables will cause her to sit down; the hanging bench in the rear right of the Park does not support this feature. An orange square underneath a lifted Friend tells the player she can be dropped in the spot she is currently hovering over; attempting to drop a lifted Friend somewhere she cannot be, as indicated by the absence of said orange box, will cause her to snap back to the spot she was initially picked up from. Lucky Beasts can also be picked up and moved about, but they do not change their expression; they simply continue in their walking animation, akin to a wind-up toy which has been picked up off the ground, and resume walking once placed back on the ground.

Houses

Players are tasked with restoring dilapidated buildings in the Park called Houses, beautifying the run-down plaza and allowing for resources to be generated. Typically, upgrading one House requires resources only produced by upgrading another, so Houses must be restored in a set sequence. Restoring buildings or generating resources requires Lucky Beasts to be running, so the player must also restore Wind Turbines to increase the number of Lucky Beasts in the Park, as well as to provide Electricity- a key component in most material production.

There are five Houses to be restored in total: House of Air, House of Earth, House of Water, House of Life, and the Main House. The first four of these Houses each produce their own signature material exclusively- producing Air, Earth, Water, and Ecological Factors, respectively- while the fifth, the Main House, produces a variety of other useful game-play materials such as Fluorites, Energy, and Manuscripts.

Material Houses

As the four material-producing "elemental" Houses are levelled up, they gain the ability to produce new, refined forms of their respective materials, and can produce these along with the lower-grade versions they were able to generate previously. Additionally, these buildings are expanded upon level-up, greatly increasing the number of materials a single building can generate at one time.

House of Air Material Production
Production Material Units Production Cost per Unit Production Time per Unit House Level Required
5x Pleasant Air 4 Electricity 2 minutes House of Air 1
2x Fresh Air 40 Electricity, 5 Pleasant Air, 1 Clear Water 20 minutes House of Air 2
1x Fragrant Air 80 Electricity, 1 Fresh Air, 1 Clean Water 40 minutes House of Air 3
House of Earth Material Production
Production Material Units Production Cost per Unit Production Time per Unit House Level Required
5x Rich Soil 6 Electricity 3 minutes House of Earth 1
2x Fertile Soil 50 Electricity, 5 Rich Soil, 1 Pleasant Air 25 minutes House of Earth 2
1x Virile Soil 100 Electricity, 1 Fertile Soil, 1 Fresh Air 50 minutes House of Earth 3
House of Water Material Production
Production Material Units Material Cost per Unit Time Cost per Unit House Level Required
5x Clear Water 8 Electricity 4 minutes House of Water 1
2x Clean Water 60 Electricity, 5 Clear Water, 1 Rich Soil 30 minutes House of Water 2
1x Sweet Water 120 Electricity, 1 Clean Water, 1 Fertile Water 60 minutes House of Water 3
House of Life Material Production
Production Material Units Production Cost per Unit Production Time per Unit House Level Required
5x Ecological Factor - Beginning Stage 5 Pleasant Air, 5 Rich Soil, 5 Clear Water 15 minutes House of Life 1
2x Ecological Factor - Intermediate Stage 1 Fresh Air, 1 Fertile Soil, 1 Clean Water 60 minutes House of Life 2
5x Ecological Factor - Advanced Stage 1 Fragrant Air, 1 Virile Soil, 1 Sweet Water 120 minutes House of Life 3

Nature Bonus

Production of materials can be expedited by levelling up Friends. Each Friend has one or more traits, called Nature Skills or simply Natures, which passively speed up the production time of a particular House; they give a +1% production speed boost at skill level 1, which becomes a +1.5% boost at skill level 2. Plains Zebra, who has two Natures which do not level up, is the sole exception; when she reaches Tier 1 of Awakening, both of her Natures will be active, granting a combined 2.5% boost to the House of Air. Some Friends can grant an additional +0.3% (at Nature Lv.1) or +0.5% (at Nature Lv.2) boost in tandem with a second Friend; the player needs only own both Friends for this boost to apply, and their Natures do not need to be the same level. Additionally, Friends do not need to be actively playing in the Park for any of their Nature bonuses to activate; all Friends' Nature bonuses apply passively and simultaneously.

As aforementioned, the Natures of the Friends in the following table grant a boost of +1% at Lv.1 which becomes a boost of +1.5% at Lv.2, and those who can provide a bonus boost grant an extra +0.3% boost at Lv.1 which becomes an extra +0.5% boost at Lv.2, so long as their partner is also in the player's character roster.

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Nature Bonuses
Friend Nature Title Facility Boosted Has Bonus?
 
African Bush Elephant
Expert Hiker Wind Turbine No
 
Arabian Oryx
Runner in the Wind House of Air No
 
Arctic Hare
Smile Messenger Wind Turbine No
 
Arctic Wolf
Polar Walker Wind Turbine No
 
Aurochs
Gym Mania Wind Turbine No
 
Axolotl
Water Fun House of Air No
 
Black Rhinoceros
Mighty Horn Guardian House of Earth No
 
Blue Whale
Roamer House of Water No
 
Caracal
Hunter From the Sky Wind Turbine No
 
Chevrotain
Forest Roamer House of Earth with   Least Weasel
 
Chinese White Dolphin
Pink Heart House of Water No
 
Crested Ibis
Empathizer Seeker House of Water No
 
Emperor Penguin
Emperor on Stage House of Life with   Southern Rockhopper Penguin
 
Eurasian Eagle-Owl
Night Watcher House of Life with   Northern White-Faced Owl
 
Ezo Red Fox
No.1 Player House of Earth with   Silver Fox
 
Fennec Fox
Cute Fox House of Earth No
 
Gentoo Penguin
Swimming Champion House of Air No
 
Giant Panda
Slumberer Wind Turbine No
 
Golden Eagle
? ? ?
 
Golden Snub-Nosed Monkey
Juggler House of Air No
 
Gray Wolf
Nightwalker House of Earth No
 
Greater Lophorina
? ? No
 
Hippopotamus
Lord of the Territory Wind Turbine No
 
Humboldt Penguin
Hululu! House of Water No
 
Indian Peafowl
Incarnation of Glamor House of Water No
 
Jaguar
Race Champion Wind Turbine No
 
Japanese Black Bear
Forest Obstructor Wind Turbine No
 
King Cobra
Informed Snake King House of Earth No
 
Least Weasel
Light of Friendship House of Earth with   Chevrotain
 
Lion
Lazy Hunter House of Water No
 
Moose
? ? ?
 
Mouflon
Sweet Babe House of Air No
 
Mountain Hare
Visitor of the Snowy Realm House of Earth No
 
North American Beaver
Dam Builder Wind Turbine No
 
Northern White-Faced Owl
Silent Flyer House of Life with   Eurasian Eagle-Owl
 
Panther Chameleon
Rainbow Ninja House of Earth No
 
Passenger Pigeon
Sky Traveler House of Air No
 
Plains Zebra
Badlands Runner (+1%)
Hide-and-Seek Time (+1.5%)
House of Air No
 
Raccoon
Treasure Hunter House of Earth No
 
Red-Eared Slider
Stream Shield House of Earth No
 
Red Junglefowl
Buk Ba-Gawk, Yeah! House of Earth No
 
Reindeer
Polar Night Traveler Wind Turbine No
 
Reticulated Giraffe
Slow Life Expert House of Air No
 
Royal Penguin
Ethereal Singer House of Air No
 
Saltwater Crocodile
Lord of the Bay Wind Turbine No
 
Sand Cat
Desert Angel House of Earth No
 
Scarlet Macaw
Imitator House of Water No
 
Serval
Savanna Escort House of Earth No
 
Shoebill
Gazer House of Air No
 
Short-Beaked Common Dolphin
Ocean Voyager House of Air No
 
Silver Fox
Genius Inventor House of Earth with   Ezo Red Fox
 
Southern Rockhopper Penguin
Diving Elite House of Life with   Emperor Penguin
 
Stoat
Forest Fairy Wind Turbine No
 
Suri Alpaca
Cafe Buyer House of Air No
 
Tsuchinoko
Treasure Tracker House of Water No
 
Western Lowland Gorilla
Master Craftsman House of Earth No
 
Western Parotia
Ballet House of Air No
 
White Rhinoceros
Nature's Sentinel House of Earth No
 
Wild Bactrian Camel
Long Distance Traveler House of Air No

Order Board

The Order Board is a hanging wooden notice board where Friends from various Areas of Kingdom may request the delivery of materials produced by Houses, implicitly for use in construction. In exchange for providing these materials, the player will receive Fluorites proportional to the number, type, and quality of materials given.

Each one of the first ten orders to be completed in a day will grant ten times more Fluorites than subsequent orders will.

Comments Mini-Game

Main article: Kingdom:Comments Mini-Game

Hike

The Hike map allows players to send groups of five Friends out on hikes to various local areas, from which they will bring back different resources. As the player progresses through the main story of the game, access to more areas, and thus more resources, will be gained.

Trivia

  • The only Friends who provide a boost to the production time of the House of Life- Emperor Penguin, Eurasian Eagle-Owl, Northern White-Faced Owl, and Southern Rockhopper Penguin- are also some of the few Friends who provide an extra boost in tandem with a partner, which helps to compensate for the overall lack of boosting Friends for that House.
  • Some notable duos, including Black + White Rhinoceros, Fennec Fox + Raccoon, and Greater Lophorina + Western Parotia, strangely do not provide an additional boost to House production together.

Bugs and Issues

  • Friends who were not implemented in the game before a certain point in its development cycle have bugged dialogue when attempting to speak to them in the Park; when tapped on the main screen, they present only a small, empty speech bubble instead of a quote, and no audio file plays even though the lines can be found in each affected Friends' voice library. This does not affect their ability to give Friend identity clues for the Comments Board mini-game, as these are pulled from a universal pool.


 
Characters
Jinri • Haruka • Least Weasel • Chevrotain
Quests
Main Story Quests • Event Quests • Resource Quests • Miracle Quests • Awakening Quests • Sandstone Hill Quests • Investigation Quests • Subway Quests
Terminology
Albums • Cellien • Kingdom • Kings • Lucky Beast • Park • Park Story • Party • Patrol Plane • Shop
User Guides
Beginner's Guide • Boss Celliens • Comments Mini-Game • Installation Guide • Combat Mechanics Breakdown • Advanced Play • Update History
Lists
List of Albums • List of Kingdom's Celliens • List of Limited-Run Events
Friends
Roles
Brilliance   Splendor   Wonder  
 
Controller
Sand Cat North American Beaver • Red Junglefowl • Shoebill Arctic Wolf • Jaguar
 
Guard
African Bush Elephant • Red-Eared Slider Aurochs • Black Rhinoceros • Hippopotamus • Saltwater Crocodile Gentoo Penguin • Moose • Western Lowland Gorilla
 
Healer
Blue Whale • Giant Panda • Passenger Pigeon • Wild Bactrian Camel Chevrotain • Mouflon • Suri Alpaca Arctic Hare • Axolotl • Raccoon • Royal Penguin
 
Support
King Cobra • Panther Chameleon • Silver Fox • Stoat Chinese White Dolphin • Eurasian Eagle-Owl • Gray Wolf • Plains Zebra Caracal • Emperor Penguin • Golden Snub-Nosed Monkey • Humboldt Penguin • Short-Beaked Common Dolphin
 
Assaulter
Fennec Fox • Tsuchinoko Arabian Oryx • Least Weasel • Reticulated Giraffe • Serval Indian Peafowl • Japanese Black Bear • Lion • Mountain Hare • Scarlet Macaw • Southern Rockhopper Penguin
 
Group Assaulter
Ezo Red Fox Greater Lophorina • Northern White-Faced Owl • Western Parotia • White Rhinoceros Crested Ibis • Golden Eagle
Appeared but Unobtainable Currently
African Rock Python • Asian Small-Clawed Otter • Common Ostrich • Common Vampire Bat • Domestic Pig • European Hare • Jinmengyo • King Cheetah • King Penguin • Large-Billed Crow • Narwhal • New Zealand Giant Penguin • Okinawan Habu • Orca • Saber-Toothed Tiger • Siberian Tiger • Woolly Mammoth