Materials Produced | Quality Level | Batch Size | Production Cost | Time Cost | House Level Required |
---|---|---|---|---|---|
Pleasant Air | Beginner (I) | 5 | File:KFKElectricity2.png Electricity x4 | 2 min. | House of Air 1 |
Fresh Air | Intermediate (II) | 2 | File:KFKElectricity2.png Electricity x40 Pleasant Air x5 Clear Water x1 |
20 min. | House of Air 2 |
Fragrant Air | Advanced (III) | 1 | File:KFKElectricity2.png Electricity x80 Fresh Air x1 Clean Water x1 |
40 min. | House of Air 3 |
Park (Kingdom)
The Park, formerly known as Paradise, is a feature of Kemono Friends Kingdom which allows the player to interact with Friends and collect resources.
Overview
The Park is an area where Friends gather to chat, play, relax, and prepare to set out on adventures. It is located on a grassy shoreline, amid dilapidated buildings and old stone pathways claimed by overgrowth. The edges of the shoreline are broken up into islets, typically close enough together that Friends and Lucky Beasts can safely hop between them; where larger gaps exist, bridges can be found. A forest borders the Park on the side opposite the water.
In the distance, a large castle is visible rising up over the trees.
Play Menu
Players can invite their favorite Friends to play in the Park through the Play menu, which allows for a number of Friends to be manually assigned to bustle about the Park. This also allows them to participate in Park Stories. The number of Friends who can be selected via the Play menu at one time increases as the level of the player's Main House does likewise. As Friends meander about the Park grounds, they will climb the stairs of the Main House, hop across water barriers, and speak to one another with simple speech balloons depicting emotions such as excitement, anger, surprise, confusion, or sadness; these appear to be wholly random and have no bearing on other matters of game-play, being purely cosmetic. Occasionally, a Friend might sit down at an outdoor seating area. The Park area is also populated by the Lucky Beasts to which the player has access, when they are not currently working on a building or producing materials in a House.
Interacting with Friends
When tapping on a Friend who is playing in the Park, that Friend should say one of two voice lines, accompanied by a dialogue bubble. Tapping and holding on a Friend will allow the player to pick her up and move her around the Park freely, to which she will typically react with frustration, surprise, resignation, or excitement; each Friend has a single "picked up" sprite. Moving a lifted Friend to a chair stationed at any of the outdoor tables will cause her to sit down; the hanging bench in the rear right of the Park does not support this feature. An orange square underneath a lifted Friend tells the player she can be dropped in the spot she is currently hovering over; attempting to drop a lifted Friend somewhere she cannot be, as indicated by the absence of said orange box, will cause her to snap back to the spot she was initially picked up from. Lucky Beasts can also be picked up and moved about, but they do not change their expression; they simply continue in their walking animation, akin to a wind-up toy which has been picked up off the ground, and resume walking once placed back on the ground.
Houses
Players are tasked with restoring dilapidated buildings in the Park called Houses, beautifying the run-down plaza and allowing for resources to be generated. Typically, upgrading one House requires resources only produced by upgrading another, so Houses must be restored in a set sequence. Restoring buildings or generating resources requires Lucky Beasts to be running, so the player must also restore Wind Turbines to increase the number of Lucky Beasts in the Park, as well as to provide Electricity— a key component in most material production.
There are five Houses to be restored in total: House of Air, House of Earth, House of Water, House of Life, and the Main House. The first four of these Houses each generate their own signature Produce Material— Air, Soil, Water, and Ecological Factors, respectively—while the fifth, the Main House, produces a variety of other useful game-play materials such as Fluorites, Energy, and Manuscripts.
Produce Material Houses
As the four Produce Material Houses are levelled up, they gain the ability to produce new, refined forms of those materials alongside their lower-grade versions. Houses can produce Beginner (Level I), Intermediate (Level II), and Advanced (Level III) Produce Materials. Additionally, these buildings are expanded upon level-up, greatly increasing the number of materials a single building can generate at one time. In the case of level I and II materials, a player cannot craft a single instance; they can only be made in batches, increasing the total yield of lower-level material crafting. Level III materials are, meanwhile, always crafted in groups of one.
Materials Produced | Quality Level | Batch Size | Production Cost | Time Cost | House Level Required |
---|---|---|---|---|---|
Rich Soil | Beginner (I) | 5 | File:KFKElectricity2.png Electricity x6 | 3 min. | House of Earth 1 |
Fertile Soil | Intermediate (II) | 2 | File:KFKElectricity2.png Electricity x50 Rich Soil x5 Pleasant Air x1 |
25 min. | House of Earth 2 |
Virile Soil | Advanced (III) | 1 | File:KFKElectricity2.png Electricity x100 Fertile Soil x1 Fresh Air x1 |
50 min. | House of Earth 3 |
Materials Produced | Quality Level | Batch Size | Production Cost | Time Cost | House Level Required |
---|---|---|---|---|---|
Clear Water | Beginner (I) | 5 | File:KFKElectricity2.png Electricity x8 | 4 min. | House of Water 1 |
Clean Water | Intermediate (II) | 2 | File:KFKElectricity2.png Electricity x60 Clear Water x5 Rich Soil x1 |
30 min. | House of Water 2 |
Sweet Water | Advanced (III) | 1 | File:KFKElectricity2.png Electricity x120 Clean Water x1 Fertile Soil x1 |
60 min. | House of Water 3 |
Nature Bonus
Production of materials can be expedited by levelling up Friends. Each Friend has one or more traits, called Nature Skills or simply Natures, which passively speed up the production time of a particular House; they give a +1% production speed boost at skill level 1, which becomes a +1.5% boost at skill level 2. Plains Zebra, who has two Natures which do not level up, is the sole exception; when she reaches Tier 1 of Awakening, both of her Natures will be active, granting a combined 2.5% boost to the House of Air. Some Friends can grant an additional +0.3% (at Nature Lv.1) or +0.5% (at Nature Lv.2) boost in tandem with a second Friend; the player needs only own both Friends for this boost to apply, and their Natures do not need to be the same level. Additionally, Friends do not need to be actively playing in the Park for any of their Nature bonuses to activate; all Friends' Nature bonuses apply passively and simultaneously.
As aforementioned, the Natures of the Friends in the following table grant a boost of +1% at Lv.1 which becomes a boost of +1.5% at Lv.2, and those who can provide a bonus boost grant an extra +0.3% boost at Lv.1 which becomes an extra +0.5% boost at Lv.2, so long as their partner is also in the player's character roster.
This article is missing major content. Reason: Need data for Golden Eagle. You can help Japari Library by editing the page, or by discussing the issue. |
Nature Bonuses | |||
---|---|---|---|
Friend | Nature Title | Facility Boosted | Has Bonus? |
African Bush Elephant |
Expert Hiker | Wind Turbine | No |
Arabian Oryx |
Runner in the Wind | House of Air | No |
Arctic Hare |
Smile Messenger | Wind Turbine | No |
Arctic Wolf |
Polar Walker | Wind Turbine | No |
Aurochs |
Gym Mania | Wind Turbine | No |
Axolotl |
Water Fun | House of Air | No |
Black Rhinoceros |
Mighty Horn Guardian | House of Earth | No |
Blue Whale |
Roamer | House of Water | No |
Caracal |
Hunter From the Sky | Wind Turbine | No |
Chevrotain |
Forest Roamer | House of Earth | with Least Weasel |
Chinese White Dolphin |
Pink Heart | House of Water | No |
Crested Ibis |
Empathizer Seeker | House of Water | No |
Emperor Penguin |
Emperor on Stage | House of Life | with Southern Rockhopper Penguin |
Eurasian Eagle-Owl |
Night Watcher | House of Life | with Northern White-Faced Owl |
Ezo Red Fox |
No.1 Player | House of Earth | with Silver Fox |
Fennec Fox |
Cute Fox | House of Earth | No |
Gentoo Penguin |
Swimming Champion | House of Air | No |
Giant Panda |
Slumberer | Wind Turbine | No |
Golden Eagle |
? | ? | ? |
Golden Snub-Nosed Monkey |
Juggler | House of Air | No |
Gray Wolf |
Nightwalker | House of Earth | No |
Greater Lophorina |
Tap Dance | House of Air | No |
Hippopotamus |
Lord of the Territory | Wind Turbine | No |
Humboldt Penguin |
Hululu! | House of Water | No |
Indian Peafowl |
Incarnation of Glamor | House of Water | No |
Jaguar |
Race Champion | Wind Turbine | No |
Japanese Black Bear |
Forest Obstructor | Wind Turbine | No |
King Cobra |
Informed Snake King | House of Earth | No |
Least Weasel |
Light of Friendship | House of Earth | with Chevrotain |
Lion |
Lazy Hunter | House of Water | No |
Moose |
Forest Guardian | House of Water | No |
Mouflon |
Sweet Babe | House of Air | No |
Mountain Hare |
Visitor of the Snowy Realm | House of Earth | No |
North American Beaver |
Dam Builder | Wind Turbine | No |
Northern White-Faced Owl |
Silent Flyer | House of Life | with Eurasian Eagle-Owl |
Panther Chameleon |
Rainbow Ninja | House of Earth | No |
Passenger Pigeon |
Sky Traveler | House of Air | No |
Plains Zebra |
Badlands Runner (+1%) Hide-and-Seek Time (+1.5%) |
House of Air | No |
Raccoon |
Treasure Hunter | House of Earth | No |
Red-Eared Slider |
Stream Shield | House of Earth | No |
Red Junglefowl |
Buk Ba-Gawk, Yeah! | House of Earth | No |
Reindeer |
Polar Night Traveler | Wind Turbine | No |
Reticulated Giraffe |
Slow Life Expert | House of Air | No |
Royal Penguin |
Ethereal Singer | House of Air | No |
Saltwater Crocodile |
Lord of the Bay | Wind Turbine | No |
Sand Cat |
Desert Angel | House of Earth | No |
Scarlet Macaw |
Imitator | House of Water | No |
Serval |
Savanna Escort | House of Earth | No |
Shoebill |
Gazer | House of Air | No |
Short-Beaked Common Dolphin |
Ocean Voyager | House of Air | No |
Silver Fox |
Genius Inventor | House of Earth | with Ezo Red Fox |
Southern Rockhopper Penguin |
Diving Elite | House of Life | with Emperor Penguin |
Stoat |
Forest Fairy | Wind Turbine | No |
Suri Alpaca |
Cafe Buyer | House of Air | No |
Tsuchinoko |
Treasure Tracker | House of Water | No |
Western Lowland Gorilla |
Master Craftsman | House of Earth | No |
Western Parotia |
Ballet | House of Air | No |
White Rhinoceros |
Nature's Sentinel | House of Earth | No |
Wild Bactrian Camel |
Long Distance Traveler | House of Air | No |
Construction Order Board
The Construction Order board is a wooden notice board hanging from a tree, where Friends from various Areas of Kingdom may request the delivery of materials produced by the player's Houses. In exchange for providing these materials, the player will receive Fluorites proportional to the number, type, and quality of materials given. The player can deliver orders to the Savanna Area, Jungle Area, Plains Area, Desert Area, and Waterfront Area. Orders remain on the board until they are either fulfilled or swapped out for another order with the Refresh button; they do not change on a day-to-day basis.
The first ten orders to be completed in a day each have a x10 multiplier on the Fluorites they award, after which other orders give their standard rewards. Additionally, daily completion of three, six, and ten orders each grant a small Fluorite bonus to the player. This makes it optimal to complete at most ten Order Board requests in a given day, as returns diminish greatly past that point. Since incomplete orders remain on the board between days, players who have fulfilled ten orders in a day may find it efficient to reset any leftover orders offering low Fluorite rewards, so as to let their timers cool down and to maximize the rewards granted when they are multiplied by ten the next day.
# of Orders | Reward Granted |
---|---|
3 | Stargem x5 Fluorite x5000 |
6 | Stargem x10 Fluorite x10,000 |
10 | Stargem x15 Fluorite x20,000 |
Comments Mini-Game
Main article: Kingdom:Comments Mini-Game
The Comments Board is a place where Friends in need of assistance post messages asking for aid, typically to solve a mystery or resolve a dispute. The player will follow a story wherein they, often accompanied by the Friend in need, collect clues or advice from an array of other Friends before assembling their findings to reach a conclusion or plan of action. Different endings to the story will occur depending on whether or not the player assembles their evidence in the correct order, and the central Friend will gain an amount of Trust proportional to how well each ending resolved their crisis.
Hike
The Hike map allows players to send groups of five Friends out on hikes to various local areas, from which they will bring back different resources. As the player progresses through the main story of the game, access to more areas, and thus more resources, will be gained. Players can send Friends out for two, four, six, or eight hours at a time, with higher rewards for longer hikes. Each area has special conditions that can be met regarding the Friends sent out on a hike; if the Friends meet these conditions at their minimum, a 30% bonus will be awarded to the player upon the hike's completion. These conditions were initially randomized each time a hike was started on any path, but later became fixed for each route.
Hiking Area | 2 Hour Reward | 4 Hour Reward | 6 Hour Reward | 8 Hour Reward |
---|---|---|---|---|
Silent River | Half a Bun x4 Fluorites |
Half a Bun x12 Fluorites |
Half a Bun x20 Fluorites |
Half a Bun x32 Fluorites |
Haruka's Cabin | Beginner Produce Material x45 | Beginner Produce Material x135 | Beginner Produce Material x225 | Beginner Produce Material x360 |
Savanna Village | Ruined Manuscript x2 | Ruined Manuscript x6 | Ruined Manuscript x10 | Ruined Manuscript x16 |
Grassy Path | Intermediate Produce Materials x3 | Intermediate Produce Materials x9 | Intermediate Produce Materials x15 | Intermediate Produce Materials x24 |
Additionally, each Area has special conditions for hiking parties which, if met, grant a +30% bonus to rewards earned. The first condition is to bring at least one Friend of each Role type— Control, Guard, Heal, Support, and Assault—as well as an ascending level and/or Radiance requirement, as follows:
Silent River: All Friends must be at least Awaken Tier 0 and at least level 30. This area has no Radiance requirements.
Haruka's Cabin: All Friends must be at least Awaken Tier 1, and at least three of these Friends must be Splendor Radiance Friends.
Savanna Village: All Friends must be at least Awaken Tier 1 and at least Level 50, and at least three of these Friends must be Wonder Radiance Friends.
Grassy Path: All Friends must be at Awaken Tier 2, and at least three of these Friends must be Brilliance Radiance Friends.
Trivia
- The only Friends who provide a boost to the production time of the House of Life—Emperor Penguin, Eurasian Eagle-Owl, Northern White-Faced Owl, and Southern Rockhopper Penguin—are also some of the few Friends who provide an extra boost in tandem with a partner, which helps to compensate for the overall lack of boosting Friends for that House.
Bugs and Issues
- Friends who were not implemented in the game before a certain point in its development cycle have bugged dialogue when attempting to speak to them in the Park; when tapped on the main screen, they present only a small, empty speech bubble instead of a quote, and no audio file plays even though the lines can be found in each affected Friends' voice library. This does not affect their ability to give Friend identity clues for the Comments Board mini-game, as these are pulled from a universal pool.
- Golden Eagle suffers from a bug where her model breaks apart, with various pieces of the assembled puppet being strewn across the Park area.