Plains Zebra/Kingdom: Difference between revisions

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|comboskill=All Friends' ATK +7% for 7 rounds. The Friend that activates this combo gains extra +26% ATK for 1 round.
|comboskill=All Friends' ATK +7% for 7 rounds. The Friend that activates this combo gains extra +26% ATK for 1 round.
|attributes={{KFKMiracleATKUp}}
|attributes={{KFKMiracleATKUp}}
|strategy=Although Plains Zebra's '''Cheer and Support!''' Habit seems strong on paper, the relatively weak buffing effect of her Miracle and low, 3-Star stats mean she is not recommended for use once 4-Star Friends such as {{Kingdom|Gray Wolf}} become available, which is usually very quickly after starting gameplay. Investing resources into Plains Zebra is strongly advised against.
It can be noted that Plains Zebra can be a viable alternative to the aforementioned Gray Wolf if the latter has not reached her fifth Breakthough. This is because prior to that point, Gray Wolf grants a buff to Miracle PATK or SATK at random; she will not always grant a buff to the correct stat, whereas Plains Zebra's Miracle inherently targets both at the same time. However, it should not take long for Gray Wolf to reach BT5, at which point she strictly outclasses Plains Zebra.
Luckily, Plains Zebra dominates the [[Park (Kingdom|Park]] meta with her access to not one, but two Nature Skills, increasing the House of Air's production rate by the greatest amount any single Friend can accelerate any single House's production. Unfortunately, there is no competitive Park resource production league, but if the player wishes, they are invited to give Plains Zebra a pat on the back and a "Best Resource Farmer" medal.
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