11,238
edits
No edit summary |
No edit summary |
||
Line 36: | Line 36: | ||
|flags={{Beat}} {{Beat}} {{Action15}} {{TryLow}} {{TryMiddle}} | |flags={{Beat}} {{Beat}} {{Action15}} {{TryLow}} {{TryMiddle}} | ||
|miracle="名探偵センちゃんの華麗なる証明" | |miracle="名探偵センちゃんの華麗なる証明" | ||
|miracle1=High chance to | |miracle1=High chance to inflict {{KF3 Exhaust|25px}} Exhaustion to a single enemy, increases damage taken by them by 25%, reduces their attack damage by 25% (2 turns) and reduces their evasion by 20% (4 turns). | ||
|miracle2=High chance to | |miracle2=High chance to inflict {{KF3 Exhaust|25px}} Exhaustion to a single enemy, increases damage taken by them by 26%, reduces their attack damage by 26% (2 turns) and reduces their evasion by 22% (4 turns). | ||
|miracle3=High chance to | |miracle3=High chance to inflict {{KF3 Exhaust|25px}} Exhaustion to a single enemy, increases damage taken by them by 27%, reduces their attack damage by 28% (2 turns) and reduces their evasion by 25% (4 turns). | ||
|miracle4=High chance to | |miracle4=High chance to inflict {{KF3 Exhaust|25px}} Exhaustion to a single enemy, increases damage taken by them by 29%, reduces their attack damage by 29% (2 turns) and reduces their evasion by 28% (4 turns). | ||
|miracle5=High chance to | |miracle5=High chance to inflict {{KF3 Exhaust|25px}} Exhaustion to a single enemy, increases damage taken by them by 30%, reduces their attack damage by 30% (2 turns) and reduces their evasion by 30% (4 turns). | ||
|beatname="鋼鉄の尻尾" | |beatname="鋼鉄の尻尾" | ||
|beatskill=Deals 120% damage to a single enemy | |beatskill=Deals 120% damage to a single enemy | ||
|standby="推理タイム" | |standby="推理タイム" | ||
|standbyskill=Increases damage taken by the enemy by 15% and decreases their evasion by 15% <br> | |standbyskill=Increases damage taken by the enemy by 15% and decreases their evasion by 15% <br> | ||
Chance: 30% <br> | |||
Charges: 2 | |||
|unique="ダブルスフィアの名にかけて!" | |unique="ダブルスフィアの名にかけて!" | ||
|uniqueskill=When health is below 50%, attack damage increases by 25% and damage taken reduces by 15% | |uniqueskill=When health is below 50%, attack damage increases by 25% and damage taken reduces by 15% |