Changes

Almost complete with April/May dojo, tomorrow I'll finish it and verify some translation doubts with next day dojo.
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==Gameplay==
 
==Gameplay==
 
Shiserval Dojo is a score-attack mode where players have 10 turns to deal as much damage as possible to a Boss which respawns when defeated, which is then converted into a final score. The highest scores each month are recorded on the leaderboard, and the player can also check their top score for each day of the week for the current month. The Dojo operates in Seasons which last two months that feature seven Bosses, one for each Type with Sunday's Type being a repeat (but is a different boss from the other Boss of the same type). Each season also has different Terrain which is important when considering Friends which gain bonuses from specific Terrain types. Once the Season ends, new Bosses appear with new movesets. Each boss comes with its own set of status effects, move order, Miracle, and sometimes two Minions or special conditions that increase damage taken while afflicted with a status effect. <br>
 
Shiserval Dojo is a score-attack mode where players have 10 turns to deal as much damage as possible to a Boss which respawns when defeated, which is then converted into a final score. The highest scores each month are recorded on the leaderboard, and the player can also check their top score for each day of the week for the current month. The Dojo operates in Seasons which last two months that feature seven Bosses, one for each Type with Sunday's Type being a repeat (but is a different boss from the other Boss of the same type). Each season also has different Terrain which is important when considering Friends which gain bonuses from specific Terrain types. Once the Season ends, new Bosses appear with new movesets. Each boss comes with its own set of status effects, move order, Miracle, and sometimes two Minions or special conditions that increase damage taken while afflicted with a status effect. <br>
Dojo can only be done once per day, unless the player spends 20 Kirakira to get another attempt (limited to once per day). There is a Weekly quest which gives 20 Kirakira for completing 8 Dojo battles, meaning that the Kirakira is returned if the player does all 7 free daily attempts for the week in addition to the 2nd attempt, allowing the player to get extra rewards from Dojo without losing any Kirakira if they remember to do all 8 battles.
+
Dojo can only be done once per day, unless the player spends 20 Kirakira to get another attempt (limited to once per day). There is a Weekly quest which gives 20 Kirakira for completing 8 Dojo battles, meaning that the Kirakira is returned if the player does all 7 free daily attempts for the week in addition to the 2nd attempt, allowing the player to get extra rewards from Dojo without losing any Kirakira if they remember to do all 8 battles. It's also possible to start a dojo on Sunday and finish it on Monday to make that week register an additional attempt, making it possible to gain 20 kirakira every two weeks, by making a week have 6 attempts and another 8.
    
==Rewards==
 
==Rewards==
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'''Force Quit Trick''': Although not all players may feel this is fair, some may choose to use the game's disconnect forgiveness system to alter RNG. In any given battle in KF3, a player may close the game three times and resume it upon relaunching the game, after which point closing the game will forfeit the battle. Using this, a player may close the game before the end of a Dojo turn and start of the next to make the boss do its attacks again. This could circumvent the application of chance-based status effects or change which Friend the boss targets. It can also be used to try and force a Friend to attack even if they are {{KF3 Paralysis|25px}} Paralyzed.
 
'''Force Quit Trick''': Although not all players may feel this is fair, some may choose to use the game's disconnect forgiveness system to alter RNG. In any given battle in KF3, a player may close the game three times and resume it upon relaunching the game, after which point closing the game will forfeit the battle. Using this, a player may close the game before the end of a Dojo turn and start of the next to make the boss do its attacks again. This could circumvent the application of chance-based status effects or change which Friend the boss targets. It can also be used to try and force a Friend to attack even if they are {{KF3 Paralysis|25px}} Paralyzed.
   −
== Current Season Bosses (August, September 2023) ==
+
== Current Season Bosses (April, May 2024) ==
'''Current Terrain''': Default, Night
+
'''Current Terrain''': Water, Day
   −
'''Additional Clarification''': When "Projectile" attacks are mentioned, it means non-AoE attacks which can hit multiple random Friends. They are capable of hitting the same Friend multiple times or hitting the maximum number of targets.
   
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
 
|-
 
|-
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! Notes
 
! Notes
 
|-
 
|-
| [[File:Apr22CarefreeBoss.png|120px]]<br>
+
| [[File:kf3dojo_relaxed_featuredOutlet.png|120px]]<br>
 
'''Monday'''<br>
 
'''Monday'''<br>
 
{{KF3Relaxed|25px}} '''Relaxed'''
 
{{KF3Relaxed|25px}} '''Relaxed'''
|'''Turn 1''': 2 Single Target Attacks with chance of {{KF3 Paralysis|25px}} Paralysis (2 turns)<br>
+
|
'''Turn 2''': 1 Front Row AoE with chance of {{KF3 Discord|25px}} Discord (2 turns), 1 Single Target Attack<br>
+
'''Turn 1''': Two single target attacks, 54.5% chance of {{KF3 Overheat|25px}} overheat for 2 turns.<br>
'''Turn 3''': 1 AoE, Boss gains Evasion (20%, 2 turns)<br>
+
'''Turn 2''': Self-buff effect (unknown). Then, front row attack, 72.2% chance of {{KF3 Poison|25px}} poison for 2 turns.<br>
'''Turn 4''': 2 Single Target Attacks with chance of {{KF3 Paralysis|25px}} Paralysis (2 turns)<br>
+
'''Turn 3''': Self-buff effect (unknown). Then, AoE attack, 64.3% chance of {{KF3 Pain|25px}} pain for 2 turns.<br>
'''Turn 5''': 1 Front Row AoE with chance of {{KF3 Discord|25px}} Discord (2 turns), 1 Single Target Attack<br>
+
 
'''Turn 6''': 1 AoE, Boss gains Evasion (20%, 2 turns)<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance of {{KF3 Paralysis|25px}} Paralysis (2 turns)<br>
+
'''Turn 4''': Two single target attacks, 54.5% chance of {{KF3 Overheat|25px}} overheat for 2 turns.<br>
'''Turn 8''': 1 Front Row AoE with chance of {{KF3 Discord|25px}} Discord (2 turns), 1 Single Target Attack<br>
+
'''Turn 5''': Self-buff effect (unknown). Then, front row attack, 72.2% chance of {{KF3 Poison|25px}} poison for 2 turns.<br>
'''Turn 9''': 1 AoE, Boss gains Evasion (20%, 2 turns)<br>
+
'''Turn 6''': Self-buff effect (unknown). Then, AoE attack, 64.3% chance of {{KF3 Pain|25px}} pain for 2 turns.<br>
'''Turn 10''': 2 Single Target Attacks with chance of {{KF3 Paralysis|25px}} Paralysis (2 turns)
+
 
|AoE, only deals damage.
+
 
|[[Raijū/KF3|Raijū]] with Miracle Trait provides teamwide {{KF3 Paralysis|25px}} Paralysis immunity.<br>
+
'''Turn 7''': Two single target attacks, 54.5% chance of {{KF3 Overheat|25px}} overheat for 2 turns.<br>
[[Tasmanian Tiger/KF3|Tasmanian Tiger]]'s Unique Trait and [[Makami/KF3|Makami]]'s Miracle Trait provide teamwide {{KF3 Discord|25px}} Discord immunity.
+
'''Turn 8''': Self-buff effect (unknown). Then, Front row attack, 72.2% chance of {{KF3 Poison|25px}} poison for 2 turns.<br>
 +
'''Turn 9''': Self-buff effect (unknown). Then, AoE attack, 64.3% chance of {{KF3 Pain|25px}} pain for 2 turns.<br>
 +
 
 +
 
 +
'''Turn 10''': Two single target attacks, 54.5% chance of {{KF3 Overheat|25px}} overheat for 2 turns.
 +
|AoE attack with 200% total damage, no effects. Charged by 18 actions.
 +
|
 
|-
 
|-
| [[File:Dec21FriendlyBoss.png|120px]]<br>
+
 
 +
| [[File:kf3dojo_friendly_gau.png|120px]]<br>
 
'''Tuesday'''<br>
 
'''Tuesday'''<br>
 
{{KF3Friendly|25px}} '''Friendly'''
 
{{KF3Friendly|25px}} '''Friendly'''
|'''Turn 1''': 2 Single Target Attacks with chance to {{KF3 Stun|25px}} Stun (2 turns) <br>
+
|
'''Turn 2''': 1 AoE with chance for {{KF3 Overheat|25px}} Overheat (2 turns), 1 AoE <br>
+
'''Turn 1''': Front row attack, 72.4% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns. Then, an AoE attack.<br>
'''Turn 3''': 1 AoE, 2 Projectiles and Boss gains {{KF3 Joy|25px}} Joy (2 turns) <br>
+
'''Turn 2''': Two single target attacks, 66.7% chance of {{KF3 Freeze|25px}} freeze for 2 turns.<br>
'''Turn 4''': 2 Single Target Attacks with chance to {{KF3 Stun|25px}} Stun (2 turns)<br>
+
'''Turn 3''': AoE attack, 78.6% chance of {{KF3 Poison|25px}} poison for 2 turns. Then, a normal AoE attack.<br>
'''Turn 5''': 1 AoE with chance for {{KF3 Overheat|25px}} Overheat (2 turns), 1 AoE<br>
+
 
'''Turn 6''': 1 AoE, 2 Projectiles and Boss gains {{KF3 Joy|25px}} Joy (2 turns)<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance to {{KF3 Stun|25px}} Stun (2 turns)<br>
+
'''Turn 4''': Front row attack, 72.4% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns. Then, an AoE attack.<br>
'''Turn 8''': 1 AoE with chance for {{KF3 Overheat|25px}} Overheat (2 turns), 1 AoE<br>
+
'''Turn 5''': Two single target attacks, 66.7% chance of {{KF3 Freeze|25px}} freeze for 2 turns.<br>
'''Turn 9''': 1 AoE, 2 Projectiles and Boss gains {{KF3 Joy|25px}} Joy (2 turns)<br>
+
'''Turn 6''': AoE attack, 78.6% chance of {{KF3 Poison|25px}} poison for 2 turns. Then, a normal AoE attack.<br>
'''Turn 10''': 2 Single Target Attacks with chance to {{KF3 Stun|25px}} Stun (2 turns)
+
 
|Single Target, only deals damage.
+
 
|All three status effects here can pose obstacles to a high score. The worst is the {{KF3 Overheat|25px}} Overheat, then the {{KF3 Stun|25px}} Stun, and last the {{KF3 Joy|25px}} Joy.<br>
+
'''Turn 7''': Front row attack, 72.4% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns. Then, an AoE attack.<br>
For {{KF3 Overheat|25px}} Overheat, the only option is [[Rhinoceros Hornbill/KF3|Rhinoceros Hornbill]] with Miracle Trait providing teamwide {{KF3 Overheat|25px}} Overheat immunity.<br>
+
'''Turn 8''': Two single target attacks, 66.7% chance of {{KF3 Freeze|25px}} freeze for 2 turns.<br>
If using [[Peach Panther/KF3|Peach Panther]], give her a [[Going to the Ocean]] photo, as she'll absorb most or all of the single target {{KF3 Stun|25px}} Stun. [[Hippopotamus/KF3|Hippopotamus]] and [[Mukku/KF3|Mukku]]'s Unique Trait provides teamwide {{KF3 Stun|25px}} Stun immunity. [[Red Junglefowl/KF3|Red Junglefowl]] with Miracle Trait provides medium teamwide {{KF3 Stun|25px}} Stun resistance.<br>
+
'''Turn 9''': AoE attack, 78.6% chance of {{KF3 Poison|25px}} poison for 2 turns. Then, a normal AoE attack.<br>
Lastly, for the {{KF3 Joy|25px}} Joy, doing Miracles on Turn 9 will avoid the {{KF3 Joy|25px}} Joy that comes into effect for Turn 10. [[Goshingyu-sama/KF3|Goshingyu-sama]] can dispel {{KF3 Joy|25px}} Joy with her Beat!!!.
+
 
 +
 
 +
'''Turn 10''': Front row attack, 72.4% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns. Then, an AoE attack.
 +
|AoE attack with 200% total damage, no effects. Charged by 18 actions.
 +
|
 
|-
 
|-
|[[File:Aug22FunnyBoss.png|120px]]<br>
+
 
 +
|[[File:kf3dojo_funny_sachiko.png|120px]]<br>
 
'''Wednesday'''<br>
 
'''Wednesday'''<br>
 
{{KF3Funny|25px}} '''Funny'''
 
{{KF3Funny|25px}} '''Funny'''
|'''Turn 1''': 2 Single Target Attacks with chance of {{KF3 Pain|25px}} Pain (2 turns)<br>
+
|
'''Turn 2''': 1 AoE, 1 Single Target Attack<br>
+
'''Turn 1''': Two single target attacks, 71.4% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
'''Turn 3''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
'''Turn 2''': AoE attack, 72.7% chance of {{KF3 MP Drain|25px}} 15MP Drain for 2 turns. Then, attack on 3 random friends.<br>
'''Turn 4''': 2 Single Target Attacks with chance of {{KF3 Pain|25px}} Pain (2 turns)<br>
+
'''Turn 3''': Front row attack, 81.5% chance of {{KF3 Discord|25px}} discord for 2 turns. Then, attack on 3 random friends.<br>
'''Turn 5''': 1 AoE, 1 Single Target Attack<br>
+
 
'''Turn 6''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance of {{KF3 Pain|25px}} Pain (2 turns)<br>
+
'''Turn 4''': Two single target attacks, 71.4% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
'''Turn 8''': 1 AoE, 1 Single Target Attack<br>
+
'''Turn 5''': AoE attack, 72.7% chance of {{KF3 MP Drain|25px}} 15MP Drain for 2 turns. Then, attack on 3 random friends.<br>
'''Turn 9''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
'''Turn 6''': Front row attack, 81.5% chance of {{KF3 Discord|25px}} discord for 2 turns. Then, attack on 3 random friends.<br>
'''Turn 10''': 2 Single Target Attacks with chance of {{KF3 Pain|25px}} Pain (2 turns)
+
 
|AoE, chance of {{KF3 Pain|25px}} Pain (3 turns).
+
 
|[[Black Leopard/KF3|Black Leopard]]'s Unique Trait provides teamwide {{KF3 Pain|25px}} Pain immunity.<br>
+
'''Turn 7''': Two single target attacks, 71.4% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
[[Bornean Orangutan/KF3|Bornean Orangutan]]'s Unique Trait provides teamwide {{KF3 Lost Flag|25px}} Lost Flag immunity.
+
'''Turn 8''': AoE attack, 72.7% chance of {{KF3 MP Drain|25px}} 15MP Drain for 2 turns. Then, attack on 3 random friends.<br>
 +
'''Turn 9''': Front row attack, 81.5% chance of {{KF3 Discord|25px}} discord for 2 turns. Then, attack on 3 random friends.<br>
 +
 
 +
 
 +
'''Turn 10''': Two single target attacks, 71.4% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.
 +
|AoE attack, 62.1% chance of {{KF3 Paralysis|25px}} paralysis for 1 turn. Charged by 18 actions.
 +
|
 
|-
 
|-
|[[File:Apr22RelaxedBoss.png|120px]]<br>
+
 
 +
| [[File:kf3dojo_carefree_ikaring.png|120px]]<br>
 
'''Thursday'''<br>
 
'''Thursday'''<br>
 
{{KF3Carefree|25px}} '''Carefree'''
 
{{KF3Carefree|25px}} '''Carefree'''
|'''Turn 1''': 2 Single Target Attacks with chance of {{KF3 Amnesia|25px}} Amnesia (2 turns)<br>
+
|
'''Turn 2''': 2 Projectiles, Boss gains {{KF3 Reflect|25px}} Reflect (15%, 2 turns)<br>
+
'''Turn 1''': Two single target attacks, 66.7% chance of {{KF3 Bravado|25px}} bravado for 2 turns.<br>
'''Turn 3''': 1 Single Target Attack with chance of {{KF3 Bravado|25px}} Bravado (2 turns), 1 AoE<br>
+
'''Turn 2''': Front row attack, 73.5% chance of {{KF3 Gloom|25px}} gloom for 2 turns. Then, an AoE attack.<br>
'''Turn 4''': 2 Single Target Attacks with chance of {{KF3 Amnesia|25px}} Amnesia (2 turns)<br>
+
'''Turn 3''': Self-buff effect (unknown). Then, ???<br>
'''Turn 5''': 2 Projectiles, Boss gains {{KF3 Reflect|25px}} Reflect (15%, 2 turns)<br>
+
 
'''Turn 6''': 1 Single Target Attack with chance of {{KF3 Bravado|25px}} Bravado (2 turns), 1 AoE<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance of {{KF3 Amnesia|25px}} Amnesia (2 turns)<br>
+
'''Turn 4''': Two single target attacks, 66.7% chance of {{KF3 Bravado|25px}} bravado for 2 turns.<br>
'''Turn 8''': 2 Projectiles, Boss gains {{KF3 Reflect|25px}} Reflect (15%, 2 turns)<br>
+
'''Turn 5''': Front row attack, 73.5% chance of {{KF3 Gloom|25px}} gloom for 2 turns. Then, an AoE attack.<br>
'''Turn 9''': 1 Single Target Attack with chance of {{KF3 Bravado|25px}} Bravado (2 turns), 1 AoE<br>
+
'''Turn 6''': Self-buff effect (unknown). Then, ???<br>
'''Turn 10''': 2 Single Target Attacks with chance of {{KF3 Amnesia|25px}} Amnesia (2 turns)
+
 
|AoE, only deals damage.
+
 
|The main issues in this Dojo are the non-stack-based {{KF3 Reflect|25px}} Reflect and the {{KF3 Amnesia|25px}} Amnesia.<br>
+
'''Turn 7''': Two single target attacks, 66.7% chance of {{KF3 Bravado|25px}} bravado for 2 turns.<br>
[[Domestic Dog/KF3|Domestic Dog]] and [[Unico/KF3|Unico]] with Miracle Trait provide teamwide {{KF3 Amnesia|25px}} Amnesia immunity.<br>
+
'''Turn 8''': Front row attack, 73.5% chance of {{KF3 Gloom|25px}} gloom for 2 turns. Then, an AoE attack.<br>
[[Kodiak Bear/KF3|Kodiak Bear]], [[Leopard/KF3|Leopard]] and [[Keroro/KF3|Keroro]]'s Unique Trait provides {{KF3 Pierce|25px}} Pierce. [[Wolverine/KF3|Wolverine]] and [[Unico/KF3|Unico]]'s Miracle Trait provides {{KF3 Pierce|25px}} Pierce. [[Saltwater Crocodile/KF3|Saltwater Crocodile]]'s Beat!!! has a high chance to {{KF3 Pierce|25px}} Pierce, and [[Okinawan Habu/KF3|Okinawan Habu]]'s standby grants {{KF3 Pierce|25px}} Pierce for 3 turns.<br>
+
'''Turn 9''': Self-buff effect (unknown). Then, ???<br>
[[Japanese Wolf/KF3|Japanese Wolf]]'s Unique Trait provides teamwide {{KF3 Bravado|25px}} Bravado immunity. [[Kodiak Bear/KF3|Kodiak Bear]]'s Miracle Trait provides teamwide {{KF3 Bravado|25px}} Bravado immunity.
+
 
 +
 
 +
'''Turn 10''': Two single target attacks, 66.7% chance of {{KF3 Bravado|25px}} bravado for 2 turns.<br>
 +
|AoE attack with 350% total damage, no effects. Charged by 16 actions.
 +
|
 
|-
 
|-
|[[File:Dec21FriendlyBoss2.png|120px]]<br>
+
 
 +
| [[File:kf3dojo_active_gotsun.png|120px]]<br>
 
'''Friday'''<br>
 
'''Friday'''<br>
 
{{KF3Active|25px}} '''Active'''
 
{{KF3Active|25px}} '''Active'''
|'''Turn 1''': 1 AoE, 1 Single Target Attack<br>
+
|
'''Turn 2''': 2 Single Target Attacks with chance of {{KF3 Exhaust|25px}} Exhaustion (2 turns)<br>
+
'''Turn 1''': Two single target attacks, 41.2% chance of {{KF3 Gloom|25px}} gloom for 2 turns.<br>
'''Turn 3''': 1 Front Row AoE with chance of {{KF3 Freeze|25px}} Freeze, 1 Single Target Attack<br>
+
'''Turn 2''': Attack on 2 random friends. Then, AoE attack, 62.5% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
'''Turn 4''': 1 AoE, 1 Single Target Attack<br>
+
'''Turn 3''': Attack on 2 random friends. Then, AoE attack, 42.9% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns.<br>
'''Turn 5''': 2 Single Target Attacks with chance of {{KF3 Exhaust|25px}} Exhaustion (2 turns)<br>
+
 
'''Turn 6''': 1 Front Row AoE with chance of {{KF3 Freeze|25px}} Freeze, 1 Single Target Attack<br>
+
 
'''Turn 7''': 1 AoE, 1 Single Target Attack<br>
+
'''Turn 4''': Two single target attacks, 41.2% chance of {{KF3 Gloom|25px}} gloom for 2 turns.<br>
'''Turn 8''': 2 Single Target Attacks with chance of {{KF3 Exhaust|25px}} Exhaustion (2 turns)<br>
+
'''Turn 5''': Attack on 2 random friends. Then, AoE attack, 62.5% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
'''Turn 9''': 1 Front Row AoE with chance of {{KF3 Freeze|25px}} Freeze, 1 Single Target Attack<br>
+
'''Turn 6''': Attack on 2 random friends. Then, AoE attack, 42.9% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns.<br>
'''Turn 10''': 1 AoE, 1 Single Target Attack
+
 
|AoE, only deals damage.
+
 
|There are currently no Friends providing teamwide {{KF3 Exhaust|25px}} Exhaustion immunity. Instead, give Friends [[Demonstration!]] or [[Japari Bun Steamer]], as the upgraded photos give medium resistance.<br>
+
'''Turn 7''': Two single target attacks, 41.2% chance of {{KF3 Gloom|25px}} gloom for 2 turns.<br>
There are currently no Friends providing teamwide {{KF3 Freeze|25px}} Freeze immunity. Instead, give Friends [[Cooking Class]] as it gives medium resistance when upgraded.
+
'''Turn 8''': Attack on 2 random friends. Then, AoE attack, 62.5% chance of {{KF3 Paralysis|25px}} paralysis for 2 turns.<br>
 +
'''Turn 9''': Attack on 2 random friends. Then, AoE attack, 42.9% chance of {{KF3 Lost Flag|25px}} lost flag for 2 turns.<br>
 +
 
 +
 
 +
'''Turn 10''': Two single target attacks, 41.2% chance of {{KF3 Gloom|25px}} gloom for 2 turns.
 +
|Single target attack, two hits at 200% damage. Charged by 18 actions.
 +
|
 
|-
 
|-
|[[File:Aug22LovelyBoss.png|120px]]<br>
+
 
 +
| [[File:kf3dojo_lovely_birdCell.png|120px]]<br>
 
'''Saturday'''<br>
 
'''Saturday'''<br>
 
{{KF3Lovely|25px}} '''Lovely'''
 
{{KF3Lovely|25px}} '''Lovely'''
|'''Turn 1''': 2 Single Target Attacks with chance of {{KF3 Sleep|25px}} Sleep (2 turns)<br>
+
|
'''Turn 2''': 1 Front Row AoE that inflicts {{KF3 MP Drain|25px}} MP Drain (15, 2 turns), 1 AoE<br>
+
'''Turn 1''': <br>
'''Turn 3''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
'''Turn 2''': <br>
'''Turn 4''': 2 Single Target Attacks with chance of {{KF3 Sleep|25px}} Sleep (2 turns)<br>
+
'''Turn 3''': <br>
'''Turn 5''': 1 Front Row AoE that inflicts {{KF3 MP Drain|25px}} MP Drain (15, 2 turns), 1 AoE<br>
+
 
'''Turn 6''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance of {{KF3 Sleep|25px}} Sleep (2 turns)<br>
+
'''Turn 4''': <br>
'''Turn 8''': 1 Front Row AoE that inflicts {{KF3 MP Drain|25px}} MP Drain (15, 2 turns), 1 AoE<br>
+
'''Turn 5''': <br>
'''Turn 9''': 2 Single Target Attacks with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)<br>
+
'''Turn 6''': <br>
'''Turn 10''': 2 Single Target Attacks with chance of {{KF3 Sleep|25px}} Sleep (2 turns)
+
 
|AoE, chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns)
+
 
|The {{KF3 Lost Flag|25px}} Lost Flag will impede performing Choruses and charging Miracles in this Dojo. The {{KF3 MP Drain|25px}} MP Drain will also pose a problem.<br>
+
'''Turn 7''': <br>
The only teamwide {{KF3 Lost Flag|25px}} Lost Flag immunity is given by [[Steller Sea Lion/KF3|Steller Sea Lion]]'s Unique Trait.<br>
+
'''Turn 8''': <br>
[[Crested Porcupine/KF3|Crested Porcupine]] can remove {{KF3 MP Drain|25px}} MP Drain with Standby three times.<br>
+
'''Turn 9''': <br>
[[Silver Fox/KF3 (V2)|Silver Fox (Genius Inventor G)]] with Miracle Trait provides teamwide {{KF3 Sleep|25px}} Sleep immunity.
+
 
 +
 
 +
'''Turn 10''':  
 +
|CELLIEN_MIRACLE
 +
|
 
|-
 
|-
|[[File:Aug22LovelyBoss2.png|120px]]<br>
+
 
 +
| [[File:kf3dojo_TYPE_BOSSNAME.png|120px]]<br>
 
'''Sunday'''<br>
 
'''Sunday'''<br>
{{KF3Lovely|25px}} '''Lovely'''
+
{{KF3|25px}} '''SUNDAY_TYPE'''
|'''Turn 1''': 2 Single Target Attacks with chance of {{KF3 Stun|25px}} Stun (2 turns)<br>
+
|
'''Turn 2''': 1 AoE with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns), 3 Projectiles<br>
+
'''Turn 1''': <br>
'''Turn 3''': 1 Front Row AoE with chance of {{KF3 Gloom|25px}} Gloom (2 turns), 3 Projectiles<br>
+
'''Turn 2''': <br>
'''Turn 4''': 2 Single Target Attacks with chance of {{KF3 Stun|25px}} Stun (2 turns)<br>
+
'''Turn 3''': <br>
'''Turn 5''': 1 AoE with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns), 3 Projectiles<br>
+
 
'''Turn 6''': 1 Front Row AoE with chance of {{KF3 Gloom|25px}} Gloom (2 turns), 3 Projectiles<br>
+
 
'''Turn 7''': 2 Single Target Attacks with chance of {{KF3 Stun|25px}} Stun (2 turns)<br>
+
'''Turn 4''': <br>
'''Turn 8''': 1 AoE with chance of {{KF3 Lost Flag|25px}} Lost Flag (2 turns), 3 Projectiles<br>
+
'''Turn 5''': <br>
'''Turn 9''': 1 Front Row AoE with chance of {{KF3 Gloom|25px}} Gloom (2 turns), 3 Projectiles<br>
+
'''Turn 6''': <br>
'''Turn 10''': 2 Single Target Attacks with chance of {{KF3 Stun|25px}} Stun (2 turns)
+
 
|AoE, chance of {{KF3 Gloom|25px}} Gloom (2 turns).
+
 
|As with Saturday, the {{KF3 Lost Flag|25px}} Lost Flag will provide difficulty in doing Choruses and performing Miracles, but not as much since this Boss has a different Miracle. However the main concern is the Gloom, which can be mitigated on Turn 9 by only using buffers as it is a Front Row AoE attack, or bring [[Seiryu/KF3|Seiryu]], as her Miracle Trait grants teamwide (except self) {{KF3 Gloom|25px}} Gloom immunity.
+
'''Turn 7''': <br>
The only teamwide {{KF3 Lost Flag|25px}} Lost Flag immunity is given by [[Steller Sea Lion/KF3|Steller Sea Lion]]'s Unique Trait.<br>
+
'''Turn 8''': <br>
[[Higumamon/KF3|Higumamon]]'s Unique Trait provides teamwide {{KF3 Stun|25px}} immunity. [[Fossa/KF3|Fossa]]'s Standby grants all allies 5 turns of {{KF3 Stun|25px}} Stun immunity one time.
+
'''Turn 9''': <br>
 +
 
 +
 
 +
'''Turn 10''':  
 +
|CELLIEN_MIRACLE
 +
|
 
|}
 
|}
    
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