Shiserval Dojo

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Shiserval Dojo

ShiservalDojo.png

Quest Data
Japanese Title:
シーサーバル道場
Quest Type:
Dojo
Friends Present:

Shiserval Dojo is a mode in Kemono Friends 3. It is unlocked after completing Main Story Chapter 3-12.

Gameplay

Shiserval Dojo is a score-attack mode where players have 10 turns to deal as much damage as possible to a Boss which respawns when defeated, which is then converted into a final score. The highest scores each month are recorded on the leaderboard, and the player can also check their top score for each day of the week for the current month. The Dojo operates in Seasons which last two months that feature seven Bosses, one for each Type with Sunday's Type being a repeat (but is a different boss from the other Boss of the same type). Each season also has different Terrain which is important when considering Friends which gain bonuses from specific Terrain types. Once the Season ends, new Bosses appear with new movesets. Each boss comes with its own set of status effects, move order, Miracle, and sometimes two Minions or special conditions that increase damage taken while afflicted with a status effect.
Dojo can only be done once per day, unless the player spends 20 Kirakira to get another attempt (limited to once per day). There is a Weekly quest which gives 20 Kirakira for completing 8 Dojo battles, meaning that the Kirakira is returned if the player does all 7 free daily attempts for the week in addition to the 2nd attempt, allowing the player to get extra rewards from Dojo without losing any Kirakira if they remember to do all 8 battles.

Rewards

Blue, Pink, and Green Café Uniforms
Starglass, Small Augite, Riukiu Fashion Medal, Proof of Strength

Dojo offers two types of rewards: daily and monthly. Daily rewards include Starglass, Small Augites (500,000 minimum score), Riukiu Fashion Medals (500,000 minimum score) and Proof of Strength (4,000,000 minimum score). Each month, a new Friend is given the Café Uniform outfit which comes in four colors: Yellow, Green, Blue, and Pink. Monthly rewards refers to the latter three: 100th-11th place receive Café Uniform Green, 10th-2nd place receive Blue and 1st place receives Pink. Starglass is used for upgrading the Labyrinth. Riukiu Fashion Medals are used to buy the Yellow Café Uniforms and Coins.

Special Mechanics

Unless removed by KF3 Joy.png Joy, the Dojo boss is always under the effects of two debuffs: Attack Down against Type the Boss is weak toa and Defense Down against Type the Boss is weak to.
Each turn, all Friends which do not have a Type advantage against the Boss will lose all MP unless their Miracle is charged.
Each time the Boss is defeated, the Boss respawns with increased HP and attack, but slightly less defense, meaning the stronger the player's party is, the quicker the Boss will be defeated and the stronger it will become, and in turn the quicker it defeats the player's Friends. Currently, every 6th defeat of the Boss gives all Friends 10 MP and 1 Ricebowl charge.

Strategy

It is essential to use Friends which have a type advantage against the Boss if one seeks to score high and obtain the rewards associated with Dojo.
Team composition usually involves bringing at least one Friend that buffs team damage, though some players may use two buffers. Friends which inflict Defense Down using their Miracle are also highly valuable for increasing the damage dealt by other Friends' Miracles in succession. Friends with AoE Miracles and AoE Beat!!!s are less effective in Dojo days that do not have Minions, so it's advisable to avoid them unless the Boss has them.
The general strategy for Dojo is to charge all five Miracles and then use them in succession (a Miracle rush) at the end to make the most out of damage buffs, Try!! Charge, and Beat!!! Choruses. Typically, aim to do a Try!! Chorus before the turn you're going to use your Miracles on. During your Miracle turn, try to make Beat!!! Choruses to take advantage of the large damage buff it gives.
Choice of Captain Skill can strongly impact final score. Flag Swap and More Plasm are more random, but have much higher upper limits to what they can achieve, while Attack Up is less random, but has a lower maximum effectiveness. Attack Up is easier and the recommended choice for new players.

  • FlagSwapSkill.png Flag Swap enables the player to set up Action!, Try!!, and Beat!!! Choruses with ease, making it easy to charge Miracles, gain a large Try!! Charge before using Miracles, and to do a Beat Chorus when using Miracles to massively increase damage.
  • MorePlasmSkill.png More Plasm can enhance a large Try!! Charge to give absolutely massive damage boosts to Friends, as much as +200-300%.
  • AttackUpSkill.png Attack Up gives a sizable damage buff (50-60%) to all Friends.

Use of Standby Skills can also make a significant impact on score. Making use of the ability to turn off Standbys so they are not wasted early in the Dojo is important to maximize their effectiveness, such as using a Standby that gives a damage buff the turn before doing a Miracle, using a Standby that removes a status from the Boss like KF3 Joy.png Joy after the boss gains it, or using a Standby that removes debuffs and status effects from allies after they're inflicted.
In some Dojo seasons, Minions will cause the boss to take additional damage when defeated. Furthermore, some players may opt to attack minions entirely over the boss to avoid scaling the Boss's damage (foregoing the +10 MP and Ricebowl Charge bonus from 6th defeat) if their Friends are weaker so that they can take advantage of the full 10 turns of the Dojo without worrying about their Friends being KO'd early.
Force Quit Trick: Although not all players may feel this is fair, some may choose to use the game's disconnect forgiveness system to alter RNG. In any given battle in KF3, a player may close the game three times and resume it upon relaunching the game, after which point closing the game will forfeit the battle. Using this, a player may close the game before the end of a Dojo turn and start of the next to make the boss do its attacks again. This could circumvent the application of chance-based status effects or change which Friend the boss targets. It can also be used to try and force a Friend to attack even if they are KF3 Paralysis.png Paralyzed.

Current Season Bosses (February, March 2023)

Current Terrain: Default, Daytime

For clarity's sake: When a status effect has a turn count listed, the turn it is applied is counted in the number. For example, if the Boss stuns one of your Friends and that stun only affects you on one subsequent turn, its duration will be written as 2 Turns in this table. A status that lasts two player turns would be written as 3 Turns in the table, and so on.

Additional Clarification: When "Projectile" attacks are mentioned, it means non-AoE attacks which can hit multiple random Friends. They are capable of hitting the same Friend multiple times or hitting the maximum number of targets.

Boss, Day of Week, Type Moveset Miracle Notes
Apr22RelaxedBoss.png

Monday
Relaxed Relaxed

Turn 1: 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles

Turn 2: 2 Projectiles, 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns)
Turn 3: 1 AoE with chance of KF3 Gloom.png Gloom (3 Turns), 2 Projectiles
Turn 4: 2 Projectiles, Boss gains KF3 Reflect.png Reflect (20%, 3 Turns)
Turn 5: 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles
Turn 6: 2 Projectiles, 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns)
Turn 7: 1 AoE with chance of KF3 Gloom.png Gloom (3 Turns), 2 Projectiles
Turn 8: 2 Projectiles, Boss gains KF3 Reflect.png Reflect (20%, 3 Turns)
Turn 9: 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles
Turn 10: 2 Projectiles, 1 Single Target Attack with chance of KF3 pain.png Pain (3 Turns)

AoE, only deals damage. The KF3 Reflect.png Reflect from this boss can pose a serious threat to your Friends as it isn't stack-based. Minimize use of Try!! Flags and avoid Beat!!! Flags if possible to mitigate damage, bring healing/defensive photos, and spread out the reflect damage by not repeating the same Friend attacking multiple times if possible. Donkey can remove KF3 Reflect.png Reflect twice with her standby.

The KF3 Gloom.png Gloom can also annoyingly interfere with score if trying to do Miracles before turn 10. Nine-Tailed Fox provides teamwide KF3 Gloom.png Gloom immunity.
Alpine Marmot provides teamwide KF3 pain.png Pain immunity.

Feb22ActiveBoss.png

Tuesday
Friendly Friendly

Turn 1: 1 Front Row AoE with chance of KF3 Poison.png Poison (3 Turns), 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns)

Turn 2: 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns), 2 Projectiles
Turn 3: 2 Projectiles, 2 Projectiles
Turn 4: 1 Front Row AoE with chance of KF3 Poison.png Poison (3 Turns), 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns)
Turn 5: 2 Projectiles, 1 AoE with chance to inflict KF3 MP Drain.png MP Drain (25, 3 turns)
Turn 6: 1 Front Row AoE with chance of KF3 Poison.png Poison (3 Turns), 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns)
Turn 7: 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns), 2 Projectiles
Turn 8: 2 Projectiles, 2 Projectiles
Turn 9: 1 Front Row AoE with chance of KF3 Poison.png Poison (3 Turns), 1 Single Target Attack with chance of KF3 Bravado.png Bravado (3 Turns)
Turn 10: 2 Projectiles, 1 AoE with chance to inflict KF3 MP Drain.png MP Drain (25, 3 turns)

AoE, chance to inflict KF3 Poison.png Poison (3 Turns). The main threat in this Dojo is difficulty with charging miracles due to KF3 MP Drain.png MP Drain, albeit not as threatening because it's not guaranteed to inflict the status on hit like past Dojos. Bringing MP charging photos at the start of battle can help. Golden Tiger can remove KF3 MP Drain.png MP Drain from allies twice with her standby.

Northern Goshawk (Coolness for All) provides teamwide KF3 Bravado.png Bravado immunity. Tufted Puffin provides teamwide KF3 Bravado.png Bravado immunity.
Common Ostrich (To the Place Further Than My Visions) provides teamwide KF3 Poison.png Poison immunity. Ryukyu Boar provides low teamwide KF3 Poison.png Poison resistance infinitely with her standby. Tufted Puffin with Miracle Trait provides medium teamwide KF3 Poison.png Poison resistance.

Aug22LovelyBoss.png

Wednesday
Funny Funny

Turn 1: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Sleep.png Sleep (3 Turns)

Turn 2: 1 Single Target Attack with chance to KF3 Exhaust.png Exhaust (3 Turns), 1 Single Target Attack
Turn 3: 2 Single Target Attacks
Turn 4: 1 Single Target Attack, Boss gains Evasion (20%, 3 Turns)
Turn 5: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Sleep.png Sleep (3 Turns)
Turn 6: 1 Single Target Attack with chance to KF3 Exhaust.png Exhaust (3 Turns), 1 Single Target Attack
Turn 7: 2 Single Target Attacks
Turn 8: 1 Single Target Attack, Boss gains Evasion (20%, 3 Turns)
Turn 9: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Sleep.png Sleep (3 Turns)
Turn 10: 1 Single Target Attack with chance to KF3 Exhaust.png Exhaust (3 Turns), 1 Single Target Attack

AoE, only deals damage. The KF3 Sleep.png Sleep may interfere with being able to charge and perform Miracles in this Dojo. King Cheetah and Tachikoma Type-S provide teamwide KF3 Sleep.png Sleep immunity. Crested Ibis (Doubt My Dulcet Voice?) can remove KF3 Sleep.png Sleep from allies twice.

Emperor Penguin with Miracle Trait provides teamwide KF3 Exhaust.png Exhaustion immunity.

Feb23CarefreeBoss.png

Thursday
Carefree Carefree

Turn 1: 1 Front Row Attack with chance to inflict KF3 Discord.png Discord (3 Turns), 1 Single Target Attack

Turn 2: 2 Single Target Attacks with chance to KF3 Paralysis.png Paralyze (3 Turns)
Turn 3: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Overheat.png Overheat (3 Turns)
Turn 4: 1 Front Row Attack with chance to inflict KF3 Discord.png Discord (3 Turns), 1 Single Target Attack
Turn 5: 2 Single Target Attacks with chance to KF3 Paralysis.png Paralyze (3 Turns)
Turn 6: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Overheat.png Overheat (3 Turns)
Turn 7: 1 Front Row Attack with chance to inflict KF3 Discord.png Discord (3 Turns), 1 Single Target Attack
Turn 8: 2 Single Target Attacks with chance to KF3 Paralysis.png Paralyze (3 Turns)
Turn 9: 1 Single Target Attack, 1 AoE with chance to inflict KF3 Overheat.png Overheat (3 Turns)
Turn 10: 1 Front Row Attack with chance to inflict KF3 Discord.png Discord (3 Turns), 1 Single Target Attack

AoE, only deals damage. All three status effects in this Dojo make it very difficult to score well without bringing immunity or resistances. The worst offender is KF3 Overheat.png Overheat, which only Indian Rhinoceros gives teamwide immunity for.

The KF3 Paralysis.png Paralysis can also prevent Miracles. De Brazza's Monkey and Canada Lynx with Miracle Trait provides teamwide KF3 Paralysis.png Paralysis immunity.
Lastly, the KF3 Discord.png Discord can interfere with charging Miracles as well, but at this time (Feb 13th) there are no Friends providing resistance or immunity.

Feb23ActiveBoss.png

Friday
Active Active

Turn 1: 1 Front Row AoE, 1 Single Target Attack with chance of KF3 Amnesia.png Amnesia (3 Turns)

Turn 2: 1 Front Row AoE, 1 Single Target Attack
Turn 3: 2 AoE Attacks
Turn 4: 1 Front Row AoE, Boss gains KF3 Joy.png Joy (4 Turns)
Turn 5: 1 Front Row AoE, 1 Single Target Attack with chance of KF3 Amnesia.png Amnesia (3 Turns)
Turn 6: 1 Front Row AoE, 1 Single Target Attack
Turn 7: 2 AoE Attacks
Turn 8: 1 Front Row AoE, Boss gains KF3 Joy.png Joy (4 Turns)
Turn 9: 1 Front Row AoE, 1 Single Target Attack with chance of KF3 Amnesia.png Amnesia (3 Turns)
Turn 10: 1 Front Row AoE, 1 Single Target Attack

AoE, only deals damage. Without a way to remove or delay the KF3 Joy.png Joy, the only window to use Miracles during this fight is Turn 8. Australian Devil (One-Eyed Devil†) can remove KF3 Joy.png Joy with her Beat!!! attack. Alternatively, Friends who can KF3 Stun.png Stun such as Chicken can delay the Turn 8 KF3 Joy.png Joy and provide a later window for Miracles.

The KF3 Amnesia.png Amnesia can be a minor inconvenience to charging Miracles. Chicken provides teamwide KF3 Amnesia.png Amnesia immunity.

Aug22LovelyBoss2.png

Saturday
Lovely Lovely

Turn 1: 3 Projectiles, 1 AoE with chance for KF3 Lost Flag.png Lost Flag (3 Turns)

Turn 2: 2 Single Target Attacks with chance to KF3 Poison.png Poison (3 Turns)
Turn 3: 1 Front Row AoE with chance of KF3 pain.png Pain (3 Turns) , 3 Projectiles
Turn 4: 3 Projectiles, 1 AoE with chance for KF3 Lost Flag.png Lost Flag (3 Turns)
Turn 5: 2 Single Target Attacks with chance to KF3 Poison.png Poison (3 Turns)
Turn 6: 1 Front Row AoE with chance of KF3 pain.png Pain (3 Turns) , 3 Projectiles
Turn 7: 3 Projectiles, 1 AoE with chance for KF3 Lost Flag.png Lost Flag (3 Turns)
Turn 8: 2 Single Target Attacks with chance to KF3 Poison.png Poison (3 Turns)
Turn 9: 1 Front Row AoE with chance of KF3 pain.png Pain (3 Turns) , 3 Projectiles
Turn 10: 3 Projectiles, 1 AoE with chance for KF3 Lost Flag.png Lost Flag (3 Turns)

AoE, only deals damage. The main threat in this Dojo is the repeated KF3 Lost Flag.png Lost Flag that can seriously hinder charging Miracles, choruses, and Miracle+. Steller Sea Lion provides teamwide KF3 Lost Flag.png Lost Flag immunity.

Gannan Yak and Peregrine Falcon provide teamwide KF3 Poison.png Poison immunity. Harp Seal can remove KF3 Poison.png Poison from allies twice with her standby.
Thomson's Gazelle with Miracle Trait provides teamwide KF3 pain.png Pain immunity. Harp Seal can remove KF3 pain.png Pain from allies twice with her standby.

Oct22RelaxedBoss.png

Sunday
Relaxed Relaxed

Turn 1: 2 Single Target Attacks with chance to KF3 Stun.png Stun (2 Turns)

Turn 2: 1 AoE with chance of KF3 Gloom.png Gloom (3 Turns), 2 Projectiles
Turn 3: 1 AoE with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles
Turn 4: 2 Single Target Attacks with chance to KF3 Stun.png Stun (2 Turns)
Turn 5: 1 AoE with chance of KF3 Gloom.png Gloom (3 Turns), 2 Projectiles
Turn 6: 1 AoE with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles
Turn 7: 2 Single Target Attacks with chance to KF3 Stun.png Stun (2 Turns)
Turn 8: 1 AoE with chance of KF3 Gloom.png Gloom (3 Turns), 2 Projectiles
Turn 9: 1 AoE with chance of KF3 pain.png Pain (3 Turns), 2 Projectiles
Turn 10: 2 Single Target Attacks with chance to KF3 Stun.png Stun (2 Turns)

Single Target, only damage. The primary issue in this Dojo is the repeated KF3 Stun.png Stun being applied, severely limiting charging and performing Miracles. Siberian Chipmunk provides teamwide KF3 Stun.png Stun immunity. Domestic Dog (Mixed-Breed) with Miracle Trait provides teamwide KF3 Stun.png Stun immunity.

The KF3 Gloom.png Gloom can also annoyingly interfere with score because it will last through Turn 10 if the Boss inflicts it on Turn 8. Nine-Tailed Fox provides teamwide KF3 Gloom.png Gloom immunity.
Alpine Marmot provides teamwide KF3 pain.png Pain immunity.


KF3app 3.png
Characters
JSRT CaptainCalendaFlicky"Boss"HikariDholeMeerkatShort-Beaked Common DolphinPeach PantherBlackbuckTasmanian DevilAustralian DevilServalRaccoonFennec Fox
Quests
Main Story QuestsShiserval DojoEvent QuestsGrowth QuestsFriend QuestsCaptain Arai-san's Diary Quests
Terminology
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Friends
Friends marked with italics are alternate versions with different attributes to the original.
KF3 Funny.png
Funny
African PenguinAfrican Rock PythonAmazon Tree BoaAsian Small-Clawed OtterAtlantic PuffinBat-Eared FoxBengal TigerBlackbuck (Horn of Darkness Unleashed) • Black-Tailed Prairie DogCaracalClouded LeopardCommon Bottlenose DolphinCommon Ostrich (To The Place Further Than My Visions) • DromedaryEastern Spot-Billed DuckEuropean HareGolden TigerGoshingyu-samaGreater RheaGreater RoadrunnerHello Kitty ServalHelmeted GuineafowlHi-no-ToriHippopotamusHippopotamus GorgopsJaguar (Successive-Strike Style) • Kamaitachi (Ten)Long-Tailed ChinchillaMeerkatMukkuNorth American BeaverNorthern Goshawk (Coolness For All) • OkapiPanther ChameleonPassenger PigeonPeach PantherRaccoonRhinoceros HornbillRingtailRüppell's FoxRyukyu BoarSand Cat (I Just Had A Great Idea) • Scarlet IbisScarlet MacawSheepShoebillShort-Beaked Common DolphinSuzakuTsuchinoko (If You Really Need Me, I Guess I'll Help…) • Tufted PuffinWhite ServalYatagarasu
KF3 Friendly.png
Friendly
Alpine MarmotAurochsBald Eagle (Justice For All) • BlackbuckBlack MambaByakkoCalifornia Sea LionChapman's ZebraCheetahChinese White DolphinChinstrap PenguinDholeDomestic Dog (Mixed-Breed)DonkeyEastern QuollEzo Brown BearGachapinGray WolfGreater Bird-Of-ParadiseGreater FlamingoHello Mimmy ServalHolstein Friesian CattleJack-o'-LanternJapanese MacaqueKamaitachi (Chi)King CobraKing PenguinMakamiMalayan Tapir (I'll Try...!) • MooseNine-Tailed FoxPink Fairy ArmadilloRaccoon DogRaijūReindeerRoyal PenguinSeal Brown HorseServalShiserval LeftySiberian ChipmunkSiberian HuskySiberian TigerSivatheriumSpectacled CaimanSpotted HyenaStriated CaracaraSuri AlpacaWestern Lowland Gorilla
KF3 Relaxed.png
Relaxed
AardwolfAfrican Bush ElephantAustralian DevilAxolotlBarbary LionBlack LeopardBlack WildebeestBlue WhaleBlue WildebeestBornean OrangutanCerberusChibi KumamonCommon DeguCommon OstrichCrab-Eating RaccoonCrested Ibis (Doubt My Dulcet Voice?) • Danzaburou-DanukiEmperor PenguinEurasian Eagle-OwlEuropean Cave LionEzo Red Fox (Pro Gamer) • Fennec FoxFraternal MyotisGiant OtterGiant PangolinHonduran White BatIndian ElephantIndian PeafowlIndian WolfJungle CatKing CheetahKodiak BearLarge-Billed CrowLionMaltese TigerMasai GiraffeMountain HareNarwhalPallas's CatRed Fox (You Can Count On Me!) • Red PandaReticulated GiraffeSaber-Toothed TigerSkyfishTachikoma Type-STasmanian Devil (Scary Devil) • Tibetan Sand Fox (Trend Sense… Tingling?) • Tsushima Leopard CatWestern ParotiaWoolly Mammoth
KF3 Lovely.png
Lovely
Alisa SoutherncrossArabian OryxArctic FoxArctic HareAustralian Devil (One-Eyed Devil†) • Black Jaguar (Single-Strike Style) • Black-Tailed GullBobcatBrown Long-Eared BatChapman's Zebra (Style Icon) • ChickenCommon Vampire BatCrested IbisDomestic CatEgyptian GooseEzo Red FoxFennec Fox (Seems Like It's My Time To Shine Too…) • GenbuGentoo PenguinGeoffroy's CatGiant PandaGreater HoneyguideGreen PheasantHilgendorf's Tube-Nosed BatHuacaya AlpacaIriomote CatIsland FoxJapanese HareJapanese River OtterMalayan TapirMasked BoobyMeerkat (Tutor of Justice) • Northern GoshawkOinari-samaOkinawa RailOriental StorkPallas's Cat (Dressed To The Teeth) • Red FoxSand CatSecretarybirdSilky AnteaterSilver FoxSouthern TamanduaTachikoma Type-HTasmanian DevilTibetan Sand FoxWhite HorseWhite LionWhite Reindeer
KF3 Active.png
Active
Adélie PenguinAfrican Wild DogAsian Small-Clawed Otter (Smile Delivery!) • Aye-AyeBald EagleBergman's BearBlack RhinocerosBrown BearCampo FlickerCanada LynxCapybaraCoyoteDall SheepDe Brazza's MonkeyDhole (Trusty Vice-Captain) • Dire WolfDomestic DogDomestic PigDraco CentaurosEmerald Tree BoaGambian Pouched RatGastornisGiant AnteaterGiant ArmadilloHoney BadgerIndian RhinocerosJaguarJapanese WolfKeroroKirinKomodo DragonLeopardMargayOkinawan HabuPale FoxParaceratheriumPlains Zebra (Guru of Stripes) • PronghornRaccoon (My Time To Shine-Noda!) • Royal Penguin (The Princess of PPP) • Saltwater CrocodileShiserval RightShort-Beaked Common Dolphin (Wafui Wafuuui!) • Southern Rockhopper PenguinSun WukongTsukuyomi-No-ShinshiUnicoWhite RhinocerosWolverineYamata No Orochi
KF3 Carefree.png
Carefree
Arctic WolfBearded SealBlack-Headed IbisBlack JaguarBlue-and-Yellow MacawCellvalChestnut HorseCrested PorcupineDebiru-samaEurasian LynxFossaGannan YakGolden Snub-Nosed MonkeyGreat AukGreat HornbillGreater LophorinaHamadryas BaboonHarp SealHigumamonHumboldt PenguinInugami GyoubuJinmengyoKamaitachi (Setsu)KoalaMountain TapirNew Zealand Giant PenguinNorthern White-Faced OwlOrcaPeregrine FalconPlains ZebraPolar BearRed-Eared SliderResplendent QuetzalSeiryuShisa LeftyShisa RightSilver Fox (Genius Inventor G) • Southern Sea OtterSouthern Tamandua (One-Shot Pose!) • Steller Sea LionStoatThomson's GazelleTsuchinokoWalrusWhite TigerWild Bactrian CamelWitch
Appeared but Unobtainable Currently
Common GullJackson's ChameleonRed Junglefowl