Requires 90 MP. Deal 450% damage to one enemy.
|Raccoon Dog||Season 2||Manga||Festival||Pavilion||KF3||Nexon Game||Stage Play||Gallery|
- For voice lines, see Raccoon Dog/KF3/Voice.
Raccoon Dog is a serviceable damage-dealer whose primary drawcards are her high-damage Miracle and her powerful (albeit unreliable) standby that can substantially make up for her downtime. Her AA damage is middling, having only slightly more max Attack than Greater Bird-Of-Paradise within her type: as a result, much of her mileage will come from contributing significantly to Miracle chains.
Her Miracle Trait sounds powerful at first until you consider that her Beat's CC only lasts for the turn that it hits, essentially meaning it is only good for making her Beat attacks a little more powerful than usual or in edge cases where you can Stun the enemy with another Friend in your team. Incidentally, this means she has excellent synergy with Ezo Brown Bear, who can allow Raccoon Dog's miracle to deal exceptionally high damage when the former's miracle is used beforehand.
Raccoon Dog's primary drawback is that she offers very little utility in a type that is chock-full of Friends that passively give significant team benefits. Her damage is outclassed by Shiserval Lefty, and the remaining team slots will likely be taken up by Friends such as Moose, Suri Alpaca, Dhole, and other powerful Friendly monotype supports. Of course, this assumes the player has a team full of Friends like this; there is no reason not to use Raccoon Dog if, for instance, you do not have Moose or Alpaca's Miracle Traits.