Shiserval Dojo

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Shiserval Dojo

ShiservalDojo.png

Quest Data
Japanese Title:
シーサーバル道場
Quest Type:
Dojo
Friends Present:

Shiserval Dojo is a mode in Kemono Friends 3. It is unlocked after completing Main Story Chapter 3-12.

Gameplay

Shiserval Dojo is a score-attack mode where players have 10 turns to deal as much damage as possible to a Boss which respawns when defeated, which is then converted into a final score. The highest scores each month are recorded on the leaderboard, and the player can also check their top score for each day of the week for the current month. The Dojo operates in Seasons which last two months that feature seven Bosses, one for each Type with Sunday's Type being a repeat (but is a different boss from the other Boss of the same type). Each season also has different Terrain which is important when considering Friends which gain bonuses from specific Terrain types. Once the Season ends, new Bosses appear with new movesets. Each boss comes with its own set of status effects, move order, Miracle, and sometimes two Minions or special conditions that increase damage taken while afflicted with a status effect.
Dojo can only be done once per day, unless the player spends 20 Kirakira to get another attempt (limited to once per day). There is a Weekly quest which gives 20 Kirakira for completing 8 Dojo battles, meaning that the Kirakira is returned if the player does all 7 free daily attempts for the week in addition to the 2nd attempt, allowing the player to get extra rewards from Dojo without losing any Kirakira if they remember to do all 8 battles.

Rewards

Blue, Pink, and Green Café Uniforms
Starglass, Small Augite, Riukiu Fashion Medal, Proof of Strength

Dojo offers two types of rewards: daily and monthly. Daily rewards include Starglass, Small Augites (500,000 minimum score), Riukiu Fashion Medals (500,000 minimum score) and Proof of Strength (4,000,000 minimum score). Each month, a new Friend is given the Café Uniform outfit which comes in four colors: Yellow, Green, Blue, and Pink. Monthly rewards refers to the latter three: 100th-11th place receive Café Uniform Green, 10th-2nd place receive Blue and 1st place receives Pink. Starglass is used for upgrading the Labyrinth. Riukiu Fashion Medals are used to buy the Yellow Café Uniforms and Coins.

Special Mechanics

Unless removed by KF3 Joy.png Joy, the Dojo boss is always under the effects of two debuffs: Attack Down against Type the Boss is weak toa and Defense Down against Type the Boss is weak to.
Each turn, all Friends which do not have a Type advantage against the Boss will lose all MP unless their Miracle is charged.
Each time the Boss is defeated, the Boss respawns with increased HP and attack, but slightly less defense, meaning the stronger the player's party is, the quicker the Boss will be defeated and the stronger it will become, and in turn the quicker it defeats the player's Friends. Currently, every 6th defeat of the Boss gives all Friends 10 MP and 1 Ricebowl charge.

Strategy

It is essential to use Friends which have a type advantage against the Boss if one seeks to score high and obtain the rewards associated with Dojo.
Team composition usually involves bringing at least one Friend that buffs team damage, though some players may use two buffers. Friends which inflict Defense Down using their Miracle are also highly valuable for increasing the damage dealt by other Friends' Miracles in succession. Friends with AoE Miracles and AoE Beat!!!s are less effective in Dojo days that do not have Minions, so it's advisable to avoid them unless the Boss has them.
The general strategy for Dojo is to charge all five Miracles and then use them in succession (a Miracle rush) at the end to make the most out of damage buffs, Try!! Charge, and Beat!!! Choruses. Typically, aim to do a Try!! Chorus before the turn you're going to use your Miracles on. During your Miracle turn, try to make Beat!!! Choruses to take advantage of the large damage buff it gives.
Choice of Captain Skill can strongly impact final score. Flag Swap and More Plasm are more random, but have much higher upper limits to what they can achieve, while Attack Up is less random, but has a lower maximum effectiveness. Attack Up is easier and the recommended choice for new players.

  • FlagSwapSkill.png Flag Swap enables the player to set up Action!, Try!!, and Beat!!! Choruses with ease, making it easy to charge Miracles, gain a large Try!! Charge before using Miracles, and to do a Beat Chorus when using Miracles to massively increase damage.
  • MorePlasmSkill.png More Plasm can enhance a large Try!! Charge to give absolutely massive damage boosts to Friends, as much as +200-300%.
  • AttackUpSkill.png Attack Up gives a sizable damage buff (50-60%) to all Friends.

Use of Standby Skills can also make a significant impact on score. Making use of the ability to turn off Standbys so they are not wasted early in the Dojo is important to maximize their effectiveness, such as using a Standby that gives a damage buff the turn before doing a Miracle, using a Standby that removes a status from the Boss like KF3 Joy.png Joy after the boss gains it, or using a Standby that removes debuffs and status effects from allies after they're inflicted.
In some Dojo seasons, Minions will cause the boss to take additional damage when defeated. Furthermore, some players may opt to attack minions entirely over the boss to avoid scaling the Boss's damage (foregoing the +10 MP and Ricebowl Charge bonus from 6th defeat) if their Friends are weaker so that they can take advantage of the full 10 turns of the Dojo without worrying about their Friends being KO'd early.

Current Season Bosses (June, July 2022)

Current Terrain: Savanna

For clarity's sake: When a status effect has a turn count listed, the turn it is applied is counted in the number. For example, if the Boss stuns one of your Friends and that stun only affects you on one subsequent turn, its duration will be written as 2 Turns in this table. A status that lasts two player turns would be written as 3 Turns in the table, and so on.

Additional Clarification: When "Projectile" attacks are mentioned, it means non-AoE attacks which can hit multiple random Friends. They are capable of hitting the same Friend multiple times as well as hitting the maximum number of targets.

Boss, Day of Week, Type Moveset Miracle Notes
Jun22RelaxedBoss.png

Monday
Relaxed Relaxed

Turn 1: 1 AoE, chance to KF3 Freeze.png Freeze, 2 Projectiles

Turn 2: 2x 2 Projectiles
Turn 3: 1 Single Target Attack, chance to inflict KF3 Amnesia.png Amnesia (2 turns), 2 Projectiles
Turn 4: 1 AoE, chance to KF3 Freeze.png Freeze, 2 Projectiles
Turn 5: 1 Front Row AoE, 2 Projectiles
Turn 6: 1 Single Target Attack, chance to inflict KF3 Amnesia.png Amnesia (2 turns), 2 Projectiles
Turn 7: 1 AoE, chance to KF3 Freeze.png Freeze, 2 Projectiles
Turn 8: 2x 2 Projectiles
Turn 9: 2 Single Target Attacks, chance to inflict KF3 Amnesia.png Amnesia (2 turns)
Turn 10: 1 AoE, chance to Freeze, 2 Projectiles

AoE, chance to inflict KF3 Lost Flag.png Lost Flag (2 turns).
Feb22FriendlyBoss.png

Tuesday
Friendly Friendly

Turn 1: 1 Front Row AoE, 1 Single Target Attack and Boss gains KF3 Reflect.png Reflect (1 Stack, 30%)

Turn 2: 2 Single Target Attacks, inflicts KF3 Paralysis.png Paralyze (2 turns)
Turn 3: 2 Front Row AoE
Turn 4: 1 Front Row AoE, 1 Single Target Attack and Boss gains KF3 Reflect.png Reflect (1 Stack, 30%)
Turn 5: 2 Single Target Attacks, inflicts KF3 Paralysis.png Paralyze (2 turns)
Turn 6: 2 Front Row AoE
Turn 7: 1 Front Row AoE, 1 AoE with chance to inflict KF3 pain.png Pain (3 turns?)
Turn 8: 2 Single Target Attacks, inflicts KF3 Paralysis.png Paralyze (2 turns)
Turn 9: 2 Front Row AoE
Turn 10: 1 Front Row AoE, 1 Single Target Attack and Boss gains KF3 Reflect.png Reflect (1 Stack, 30%)

AoE, only does damage.
Feb22FunnyBoss.png

Wednesday
Funny Funny

Turn 1: 1 Single Target Attack, can inflict KF3 Freeze.png Freeze, 2 Projectiles

Turn 2: 2x 2 Projectiles)
Turn 3: 2 Projectiles , 1 AoE with medium chance to inflict KF3 pain.png Pain (2 turns)
Turn 4: 1 Single Target Attack, can inflict KF3 Freeze.png Freeze, 2 Projectiles
Turn 5: Boss gains Joy (4 turns), 2 Projectiles
Turn 6: 2 Projectiles , 1 AoE with medium chance to inflict KF3 pain.png Pain (2 turns)
Turn 7: 1 Single Target Attack, can inflict KF3 Freeze.png Freeze, 2 Projectiles
Turn 8: 2x 2 Projectiles
Turn 9: 2 Projectiles, 1 AoE with medium chance to inflict KF3 pain.png Pain (2 turns)
Turn 10: 1 Single Target Attack, can inflict KF3 Freeze.png Freeze, 2 Projectiles

Single target, medium/high? chance to inflict KF3 pain.png Pain for 2 turns.
Jun22CarefreeBoss.png

Thursday
Carefree Carefree

Turn 1: 1 AoE, 1 Single Target Attack

Turn 2: 1 AoE, chance to inflict KF3 Overheat.png Overheat (3 turns), 1 Single Target Attack
Turn 3: 2 Single Target Attacks, chance to KF3 Stun.png Stun (2 turn)
Turn 4: 1 AoE, 1 Single Target Attack
Turn 5: 1 AoE, chance to inflict KF3 Overheat.png Overheat (3 turns), 1 Single Target Attack
Turn 6: 2 Single Target Attacks, chance to KF3 Stun.png Stun (2 turn)
Turn 7: 1 AoE, 1 Single Target Attack
Turn 8: 1 AoE, chance to inflict KF3 Overheat.png Overheat (3 turns), 1 Single Target Attack
Turn 9: 2 Single Target Attacks, chance to KF3 Stun.png Stun (2 turn)
Turn 10:1 AoE, 1 Single Target Attack

AoE, medium-high chance to inflict KF3 Sleep.png Sleep (3 turns). This boss has two Squirrel (Single Target) Minions. Defeating each of them boosts the attack of your Friends and the Boss.
Jun22ActiveBoss.png

Friday
Active Active

Turn 1: 2 Projectiles, 1 Single Target Attack

Turn 2: 1 Single Target Attack, medium chance to inflict KF3 Gloom.png Gloom (3 turns), 1 Single Target Attack
Turn 3: Boss gains Evasion (20%, 3 turns), 2 Projectiles
Turn 4: 2 Projectiles, 1 Single Target Attack
Turn 5: 1 Single Target Attack, medium chance to inflict KF3 Gloom.png Gloom (3 turns), 1 Single Target Attack
Turn 6: Boss gains Evasion (20%, 3 turns), 2 Projectiles
Turn 7: 1 AoE attack, medium chance to inflict KF3 Bravado.png Bravado (3 turns), 1 Single Target Attack
Turn 8: 1 Single Target Attack, medium chance to inflict KF3 Gloom.png Gloom (3 turns), 1 Single Target Attack
Turn 9: Boss gains Evasion (20%, 3 turns), 2 Projectiles
Turn 10: 2 Projectiles, 1 Single Target Attack

AoE, medium-high chance to inflict KF3 Bravado.png Bravado (2 turns)
Jun22LovelyBoss.png

Saturday
Lovely Lovely

Turn 1: 2 Single Target Attacks

Turn 2: 1 Single Target Attack, 1 AoE, chance to inflict KF3 MP Drain.png MP Drain (15 per turn over the next two turns)
Turn 3: 2 Single Target Attacks
Turn 4: 2 Single Target Attacks
Turn 5: 2 Single Target Attacks
Turn 6: 3 Projectiles and Boss gains KF3 Joy.png Joy (wears off Turn 10), 1 Single Target Attack
Turn 7: 2 Single Target Attacks
Turn 8: 1 Front Row AoE, guaranteed KF3 MP Drain.png MP Drain (15 per turn over the next two turns), 1 Single Target Attack
Turn 9: 2 Single Target Attacks
Turn 10: 1 Single Target Attack, 1 AoE, chance to inflict KF3 MP Drain.png MP Drain (15 per turn over the next two turns)

AoE, only deals damage Boss takes 15% more damage while afflicted with KF3 Amnesia.png Amnesia.

Unless you can remove the KF3 Joy.png Joy, such as with Large-Billed Crow/KF3, wait until Turn 10 to use your damage-dealing Miracles.
The Boss's Minecart Minions don't give any bonuses when defeated. However, they can be attacked instead of the boss to time its first Miracle to be at turn 6 to skip the KF3 Joy.png Joy.

Apr22ActiveBoss.png

Sunday
Funny Friendly

Turn 1: 1 Single Target Attack, guaranteed KF3 Overheat.png Overheat (2 turns), 1 Single Target Attack

Turn 2: Boss gains Evasion (20%, 2 turns), 1 AoE
Turn 3: 1 Front Row AoE, chance to inflict KF3 pain.png Pain (2 turns), 1 Single Target Attack
Turn 4: 1 Single Target Attack, guaranteed KF3 Overheat.png Overheat (2 turns), 1 Single Target Attack
Turn 5: Boss gains Evasion (20%, 2 turns), 1 AoE
Turn 6: 1 Front Row AoE, chance to inflict KF3 pain.png Pain (2 turns), 1 Single Target Attack
Turn 7: 1 Single Target Attack, guaranteed KF3 Overheat.png Overheat (2 turns), 1 Single Target Attack
Turn 8: Boss gains Evasion (20%, 2 turns), 1 AoE
Turn 9: 1 Front Row AoE, chance to inflict KF3 pain.png Pain (2 turns), 1 Single Target Attack
Turn 10: 1 Single Target Attack, guaranteed KF3 Overheat.png Overheat (2 turns), 1 Single Target Attack

AoE, medium-high chance to inflict KF3 pain.png Pain (2 turns).


KF3app 3.png
Characters
JSRT CaptainCalendaFlicky"Boss"DholeMeerkatShort-Beaked Common DolphinPeach PantherBlackbuckTasmanian DevilAustralian DevilServalRaccoonFennec Fox
Quests
Main Story QuestsShiserval DojoEvent QuestsGrowth QuestsFriend QuestsCaptain Arai-san's Diary Quests
Terminology
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User Guides
Beginner's GuideInstallation GuideDevice TransferMechanics BreakdownAdvanced PlayUpdate History
Lists
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Friends
Friends marked with italics are alternate versions with different attributes to the original.
KF3 Funny.png
Funny
African Rock PythonAfrican PenguinAmazon Tree BoaAsian Small-Clawed OtterAtlantic PuffinBat-Eared FoxBlack-Tailed Prairie DogCaracalClouded LeopardCommon Bottlenose DolphinCommon Ostrich (To The Place Further Than My Visions) • DromedaryEastern Spot-Billed DuckGolden TigerGoshingyu-samaGreater RheaGreater RoadrunnerHello Kitty ServalHelmeted GuineafowlHi-no-ToriHippopotamusHippopotamus GorgopsJaguar (Successive-Strike Style) • Long-Tailed ChinchillaMeerkatMukkuNorth American BeaverNorthern Goshawk (Coolness For All) • OkapiPanther ChameleonPassenger PigeonPeach PantherRaccoonRhinoceros HornbillRingtailSand Cat (I Just Had A Great Idea) • Scarlet IbisScarlet MacawSheepShoebillShort-Beaked Common DolphinSuzakuTsuchinoko (If You Really Need Me, I Guess I'll Help…) • White ServalYatagarasu
KF3 Friendly.png
Friendly
Alpine MarmotAurochsBald Eagle (Justice For All) • BlackbuckByakkoCalifornia Sea LionChapman's ZebraCheetahChinese White DolphinChinstrap PenguinDholeDomestic Dog (Mixed-Breed)DonkeyEastern QuollEzo Brown BearGachapinGray WolfGreater Bird-Of-ParadiseGreater FlamingoHello Mimmy ServalHolstein Friesian CattleJack-o'-LanternJapanese MacaqueKing CobraKing PenguinMakamiMalayan Tapir (I'll Try...!) • MooseNine-Tailed FoxPink Fairy ArmadilloRaccoon DogRaijūReindeerRoyal PenguinSeal Brown HorseServalShiserval LeftySiberian HuskySiberian TigerSivatheriumSpotted HyenaStriated CaracaraSuri AlpacaWestern Lowland Gorilla
KF3 Relaxed.png
Relaxed
AardwolfAfrican Bush ElephantAustralian DevilAxolotlBarbary LionBlack LeopardBlack WildebeestBlue WhaleBlue WildebeestBornean OrangutanCerberusChibi KumamonCommon DeguCommon OstrichCrested Ibis (Doubt My Dulcet Voice?) • Danzaburou-DanukiEmperor PenguinEurasian Eagle-OwlEuropean Cave LionEzo Red Fox (Pro Gamer) • Fennec FoxFraternal MyotisGiant OtterGiant PangolinHonduran White BatIndian ElephantIndian PeafowlIndian WolfKodiak BearLarge-Billed CrowLionMaltese TigerMasai GiraffeNarwhalPallas's CatRed PandaReticulated GiraffeSaber-Toothed TigerSkyfishTachikoma Type-STasmanian Devil (Scary Devil) • Tibetan Sand Fox (Trend Sense… Tingling?) • Tsushima Leopard CatWestern ParotiaWoolly Mammoth
KF3 Lovely.png
Lovely
Arabian OryxArctic FoxArctic HareAustralian Devil (One-Eyed Devil†) • Black Jaguar (Single-Strike Style) • Black-Tailed GullChapman's Zebra (Style Icon) • ChickenCommon Vampire BatCrested IbisDomestic CatEzo Red FoxFennec Fox (Seems Like It's My Time To Shine Too…) • GenbuGentoo PenguinGeoffroy's CatGiant PandaGreater HoneyguideGreen PheasantHilgendorf's Tube-Nosed BatHuacaya AlpacaIriomote CatIsland FoxJapanese River OtterMalayan TapirMasked BoobyMeerkat (Tutor of Justice) • Northern GoshawkOinari-samaOkinawa RailPallas's Cat (Dressed To The Teeth) • Red FoxSand CatSecretarybirdSilky AnteaterSilver FoxSouthern TamanduaTachikoma Type-HTasmanian DevilTibetan Sand FoxWhite HorseWhite Lion
KF3 Active.png
Active
Adélie PenguinAfrican Wild DogAsian Small-Clawed Otter (Smile Delivery!) • Aye-AyeBald EagleBergman's BearBlack RhinocerosBrown BearCampo FlickerCapybaraCoyoteDe Brazza's MonkeyDhole (Trusty Vice-Captain) • Dire WolfDomestic DogDomestic PigDraco CentaurosEmerald Tree BoaGambian Pouched RatGiant AnteaterGiant ArmadilloHoney BadgerIndian RhinocerosJaguarJapanese WolfKirinKomodo DragonLeopardMargayOkinawan HabuParaceratheriumPronghornRaccoon (My Time To Shine-Noda!) • Royal Penguin (The Princess of PPP) • Saltwater CrocodileShiserval RightShort-Beaked Common Dolphin (Wafui Wafuuui!) • Southern Rockhopper PenguinSun WukongUnicoWhite RhinocerosWolverineYamata No Orochi
KF3 Carefree.png
Carefree
Arctic WolfBearded SealBlack-Headed IbisBlack JaguarBlue-and-Yellow MacawCellvalChestnut HorseCrested PorcupineDebiru-samaFossaGannan YakGolden Snub-Nosed MonkeyGreat AukGreat HornbillGreater LophorinaHarp SealHumboldt PenguinInugami GyoubuJinmengyoKoalaMountain TapirNew Zealand Giant PenguinNorthern White-Faced OwlOrcaPlains ZebraPolar BearRed-Eared SliderResplendent QuetzalSeiryuShisa LeftyShisa RightSilver Fox (Genius Inventor G) • Southern Sea OtterSouthern Tamandua (One-Shot Pose!) • Steller Sea LionThomson's GazelleTsuchinokoWalrusWhite TigerWild Bactrian CamelWitch
Appeared but Unobtainable Currently
HigumamonRed JunglefowlPeregrine FalconStoat