User:Pfaradissa/DojoTest

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https://seesaawiki.jp/kemono_friends3_5ch/d/%a5%b7%a1%bc%a5%b5%a1%bc%a5%d0%a5%eb%c6%bb%be%ec%a1%ca%a6%c22%2d24%a1%cb#boss_mp Different page for each season.

Boss names

Boss Name
  Featured Outlet
  Ikaring
  Builder Shovel
  Gau
  Sachiko
  Bird Cell
  Gotsun
  Senet Cell
  Raincoat

地形 (chikei): Terrain

Attack descriptions

Kanji Translation Meaning
単体攻撃 Single attack Single target attack
単体多段攻撃 Single multi-stage attack Multi-hit single target attack
前列攻撃 Front row attack Front row attack
全体攻撃 All attack AoE attack (everyone)
はねかえし Splash Buff/Effect to self
大技 Great technique Cellien Miracle

Example: Below text means single attack with 71.4% chance of inflicting paralysis for 2 turns.

単体攻撃

びりびり2T (71.4%/14)

Effect types

Effect Japanese Romanji
  Joy ルンルンきぶん Runrunki bun
  Reflect はねかえし Hanekaeshi
  Stun くらくら Kurakura
  Poison どく Doku
  Sleep すやす Suyasu
  Exhaustion くたくた Kutakuta
  Freeze ひやひや Hiyahiya
  Pain ズキンズキン Zukinzukin
  Bravado からげんき Karagenki
  Amnesia ぼんやりうっかり Bon-yari ukari
  Gloom しょんぼりきぶん Shonbori ki bun
  Paralysis びりびり Biribiri
  Overheat ばてばてヒリヒリ Batebate Hirihiri
  Discord ちぐはぐリズム Chiguhagu Rizumu
  Lost Flag ロストフラッグ Rosuto Furaggo
  MP Drain


Current Season Bosses (START, END YEAR)

Current Terrain: TERRAIN, DAYTIME

Additional Clarification: When "Projectile" attacks are mentioned, it means non-AoE attacks which can hit multiple random Friends. They are capable of hitting the same Friend multiple times or hitting the maximum number of targets.

Boss, Day of Week, Type Moveset Miracle Notes
File:Kf3dojo relaxed BOSSNAME.png

Monday
  Relaxed

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo friendly BOSSNAME.png

Tuesday
  Friendly

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo funny BOSSNAME.png

Wednesday
  Funny

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo carefree BOSSNAME.png

Thursday
  Carefree

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo active BOSSNAME.png

Friday
  Active

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo lovely BOSSNAME.png

Saturday
  Lovely

Turn 1:
Turn 2:
Turn 3:

Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE
File:Kf3dojo TYPE BOSSNAME.png

Sunday
25px SUNDAY_TYPE

Turn 1:
Turn 2:
Turn 3:


Turn 4:
Turn 5:
Turn 6:


Turn 7:
Turn 8:
Turn 9:


Turn 10:

CELLIEN_MIRACLE


Example of Season Dojo Update

Current Terrain: Default, Night

Additional Clarification: When "Projectile" attacks are mentioned, it means non-AoE attacks which can hit multiple random Friends. They are capable of hitting the same Friend multiple times or hitting the maximum number of targets.

Boss, Day of Week, Type Moveset Miracle Notes
 

Monday
  Relaxed

Turn 1: 2 Single Target Attacks with chance of   Paralysis (2 turns)

Turn 2: 1 Front Row AoE with chance of   Discord (2 turns), 1 Single Target Attack
Turn 3: 1 AoE, Boss gains Evasion (20%, 2 turns)
Turn 4: 2 Single Target Attacks with chance of   Paralysis (2 turns)
Turn 5: 1 Front Row AoE with chance of   Discord (2 turns), 1 Single Target Attack
Turn 6: 1 AoE, Boss gains Evasion (20%, 2 turns)
Turn 7: 2 Single Target Attacks with chance of   Paralysis (2 turns)
Turn 8: 1 Front Row AoE with chance of   Discord (2 turns), 1 Single Target Attack
Turn 9: 1 AoE, Boss gains Evasion (20%, 2 turns)
Turn 10: 2 Single Target Attacks with chance of   Paralysis (2 turns)

AoE, only deals damage. Raijū with Miracle Trait provides teamwide   Paralysis immunity.

Tasmanian Tiger's Unique Trait and Makami's Miracle Trait provide teamwide   Discord immunity.

 

Tuesday
  Friendly

Turn 1: 2 Single Target Attacks with chance to   Stun (2 turns)

Turn 2: 1 AoE with chance for   Overheat (2 turns), 1 AoE
Turn 3: 1 AoE, 2 Projectiles and Boss gains   Joy (2 turns)
Turn 4: 2 Single Target Attacks with chance to   Stun (2 turns)
Turn 5: 1 AoE with chance for   Overheat (2 turns), 1 AoE
Turn 6: 1 AoE, 2 Projectiles and Boss gains   Joy (2 turns)
Turn 7: 2 Single Target Attacks with chance to   Stun (2 turns)
Turn 8: 1 AoE with chance for   Overheat (2 turns), 1 AoE
Turn 9: 1 AoE, 2 Projectiles and Boss gains   Joy (2 turns)
Turn 10: 2 Single Target Attacks with chance to   Stun (2 turns)

Single Target, only deals damage. All three status effects here can pose obstacles to a high score. The worst is the   Overheat, then the   Stun, and last the   Joy.

For   Overheat, the only option is Rhinoceros Hornbill with Miracle Trait providing teamwide   Overheat immunity.
If using Peach Panther, give her a Going to the Ocean photo, as she'll absorb most or all of the single target   Stun. Hippopotamus and Mukku's Unique Trait provides teamwide   Stun immunity. Red Junglefowl with Miracle Trait provides medium teamwide   Stun resistance.
Lastly, for the   Joy, doing Miracles on Turn 9 will avoid the   Joy that comes into effect for Turn 10. Goshingyu-sama can dispel   Joy with her Beat!!!.

 

Wednesday
  Funny

Turn 1: 2 Single Target Attacks with chance of   Pain (2 turns)

Turn 2: 1 AoE, 1 Single Target Attack
Turn 3: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 4: 2 Single Target Attacks with chance of   Pain (2 turns)
Turn 5: 1 AoE, 1 Single Target Attack
Turn 6: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 7: 2 Single Target Attacks with chance of   Pain (2 turns)
Turn 8: 1 AoE, 1 Single Target Attack
Turn 9: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 10: 2 Single Target Attacks with chance of   Pain (2 turns)

AoE, chance of   Pain (3 turns). Black Leopard's Unique Trait provides teamwide   Pain immunity.

Bornean Orangutan's Unique Trait provides teamwide   Lost Flag immunity.

 

Thursday
  Carefree

Turn 1: 2 Single Target Attacks with chance of   Amnesia (2 turns)

Turn 2: 2 Projectiles, Boss gains   Reflect (15%, 2 turns)
Turn 3: 1 Single Target Attack with chance of   Bravado (2 turns), 1 AoE
Turn 4: 2 Single Target Attacks with chance of   Amnesia (2 turns)
Turn 5: 2 Projectiles, Boss gains   Reflect (15%, 2 turns)
Turn 6: 1 Single Target Attack with chance of   Bravado (2 turns), 1 AoE
Turn 7: 2 Single Target Attacks with chance of   Amnesia (2 turns)
Turn 8: 2 Projectiles, Boss gains   Reflect (15%, 2 turns)
Turn 9: 1 Single Target Attack with chance of   Bravado (2 turns), 1 AoE
Turn 10: 2 Single Target Attacks with chance of   Amnesia (2 turns)

AoE, only deals damage. The main issues in this Dojo are the non-stack-based   Reflect and the   Amnesia.

Domestic Dog and Unico with Miracle Trait provide teamwide   Amnesia immunity.
Kodiak Bear, Leopard and Keroro's Unique Trait provides   Pierce. Wolverine and Unico's Miracle Trait provides   Pierce. Saltwater Crocodile's Beat!!! has a high chance to   Pierce, and Okinawan Habu's standby grants   Pierce for 3 turns.
Japanese Wolf's Unique Trait provides teamwide   Bravado immunity. Kodiak Bear's Miracle Trait provides teamwide   Bravado immunity.

 

Friday
  Active

Turn 1: 1 AoE, 1 Single Target Attack

Turn 2: 2 Single Target Attacks with chance of   Exhaustion (2 turns)
Turn 3: 1 Front Row AoE with chance of   Freeze, 1 Single Target Attack
Turn 4: 1 AoE, 1 Single Target Attack
Turn 5: 2 Single Target Attacks with chance of   Exhaustion (2 turns)
Turn 6: 1 Front Row AoE with chance of   Freeze, 1 Single Target Attack
Turn 7: 1 AoE, 1 Single Target Attack
Turn 8: 2 Single Target Attacks with chance of   Exhaustion (2 turns)
Turn 9: 1 Front Row AoE with chance of   Freeze, 1 Single Target Attack
Turn 10: 1 AoE, 1 Single Target Attack

AoE, only deals damage. There are currently no Friends providing teamwide   Exhaustion immunity. Instead, give Friends Demonstration! or Japari Bun Steamer, as the upgraded photos give medium resistance.

There are currently no Friends providing teamwide   Freeze immunity. Instead, give Friends Cooking Class as it gives medium resistance when upgraded.

 

Saturday
  Lovely

Turn 1: 2 Single Target Attacks with chance of   Sleep (2 turns)

Turn 2: 1 Front Row AoE that inflicts   MP Drain (15, 2 turns), 1 AoE
Turn 3: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 4: 2 Single Target Attacks with chance of   Sleep (2 turns)
Turn 5: 1 Front Row AoE that inflicts   MP Drain (15, 2 turns), 1 AoE
Turn 6: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 7: 2 Single Target Attacks with chance of   Sleep (2 turns)
Turn 8: 1 Front Row AoE that inflicts   MP Drain (15, 2 turns), 1 AoE
Turn 9: 2 Single Target Attacks with chance of   Lost Flag (2 turns)
Turn 10: 2 Single Target Attacks with chance of   Sleep (2 turns)

AoE, chance of   Lost Flag (2 turns) The   Lost Flag will impede performing Choruses and charging Miracles in this Dojo. The   MP Drain will also pose a problem.

The only teamwide   Lost Flag immunity is given by Steller Sea Lion's Unique Trait.
Crested Porcupine can remove   MP Drain with Standby three times.
Silver Fox (Genius Inventor G) with Miracle Trait provides teamwide   Sleep immunity.

 

Sunday
  Lovely

Turn 1: 2 Single Target Attacks with chance of   Stun (2 turns)

Turn 2: 1 AoE with chance of   Lost Flag (2 turns), 3 Projectiles
Turn 3: 1 Front Row AoE with chance of   Gloom (2 turns), 3 Projectiles
Turn 4: 2 Single Target Attacks with chance of   Stun (2 turns)
Turn 5: 1 AoE with chance of   Lost Flag (2 turns), 3 Projectiles
Turn 6: 1 Front Row AoE with chance of   Gloom (2 turns), 3 Projectiles
Turn 7: 2 Single Target Attacks with chance of   Stun (2 turns)
Turn 8: 1 AoE with chance of   Lost Flag (2 turns), 3 Projectiles
Turn 9: 1 Front Row AoE with chance of   Gloom (2 turns), 3 Projectiles
Turn 10: 2 Single Target Attacks with chance of   Stun (2 turns)

AoE, chance of   Gloom (2 turns). As with Saturday, the   Lost Flag will provide difficulty in doing Choruses and performing Miracles, but not as much since this Boss has a different Miracle. However the main concern is the Gloom, which can be mitigated on Turn 9 by only using buffers as it is a Front Row AoE attack, or bring Seiryu, as her Miracle Trait grants teamwide (except self)   Gloom immunity.

The only teamwide   Lost Flag immunity is given by Steller Sea Lion's Unique Trait.
Higumamon's Unique Trait provides teamwide   immunity. Fossa's Standby grants all allies 5 turns of   Stun immunity one time.