Park (Kingdom)

The Park is a feature of Kemono Friends Kingdom which allows the player to interact with Friends and collect resources.

Overview
The Park is an area where Friends gather to chat, play, relax, and prepare to set out on adventures. It is located on a grassy shoreline, amid dilapidated buildings and old stone pathways claimed by overgrowth. The edges of the shoreline are broken up into islets, typically close enough together that Friends and Lucky Beasts can safely hop between them; where larger gaps exist, bridges can be found. A forest borders the Park on the side opposite the water.

In the distance, a large castle is visible rising up over the trees.

Houses
The Park area is home to five buildings referred to as Houses.

Play Menu
Players can invite their favorite Friends to play in the Park through the Play menu, which allows for a number of Friends to be manually assigned to bustle about the Park. This also allows them to participate in Park Stories. The number of Friends who can be selected via the Play menu at one time increases as the level of the player's Main House does likewise. As Friends meander about the Park grounds, they will climb the stairs of the Main House, hop across water barriers, and speak to one another with simple speech balloons depicting emotions such as excitement, anger, surprise, confusion, or sadness; these appear to be wholly random and have no bearing on other matters of game-play, being purely cosmetic. Occasionally, a Friend might sit down at an outdoor seating area. The Park area is also populated by the Lucky Beasts to which the player has access, when they are not currently working on a building or producing materials in a House.

Interacting with Friends
When tapping on a Friend who is playing in the Park, that Friend should say one of two voice lines, accompanied by a dialogue bubble. Tapping and holding on a Friend will allow the player to pick her up and move her around the Park freely, to which she will typically react with frustration, surprise, resignation, or excitement; each Friend has a single "picked up" sprite. Moving a lifted Friend to a chair stationed at any of the outdoor tables will cause her to sit down; the hanging bench in the rear right of the Park does not support this feature. An orange square underneath a lifted Friend tells the player she can be dropped in the spot she is currently hovering over; attempting to drop a lifted Friend somewhere she cannot be, as indicated by the absence of said orange box, will cause her to snap back to the spot she was initially picked up from. Lucky Beasts can also be picked up and moved about, but they do not change their expression; they simply continue in their walking animation, akin to a wind-up toy which has been picked up off the ground, and resume walking once placed back on the ground.

House Reconstruction and Resource Generation
Players are tasked with restoring dilapidated buildings in the Park called Houses, beautifying the run-down plaza and allowing for resources to be generated. Typically, upgrading one House requires resources only produced by upgrading another, so Houses must be restored in a set sequence. Restoring buildings or generating resources requires Lucky Beasts to be running, so the player must also restore Wind Turbines to increase the number of Lucky Beasts in the Park, as well as to provide Electricity- a key component in most material production.

There are five Houses to be restored in total: House of Air, House of Earth, House of Water, House of Life, and the Main House. The first four of these Houses each produce their own signature material exclusively- producing Air, Earth, Water, and Ecological Factors, respectively- while the fifth, the Main House, produces a variety of other useful game-play materials such as Fluorites, Energy, and Manuscripts.

Material Houses
As the four material-producing "elemental" Houses are levelled up, they gain the ability to produce new, refined forms of their respective materials, and can produce these along with the lower-grade versions they were able to generate previously. Additionally, these buildings are expanded upon level-up, greatly increasing the number of materials a single building can generate at one time.

Nature Bonus
Production of materials can be expedited by levelling up Friends. Each Friend has one or more traits, called Nature Skills or simply Natures, which passively speed up the production time of a particular House; they give a +1% production speed boost at skill level 1, which becomes a +1.5% boost at skill level 2. Plains Zebra, who has two Natures which do not level up, is the sole exception; when she reaches Tier 1 of Awakening, both of her Natures will be active, granting a combined 2.5% boost to the House of Air. Some Friends can grant an additional +0.3% (at Nature Lv.1) or +0.5% (at Nature Lv.2) boost in tandem with a second Friend; the player needs only own both Friends for this boost to apply, and their Natures do not need to be the same level. Additionally, Friends do not need to be actively playing in the Park for any of their Nature bonuses to activate; all Friends' Nature bonuses apply passively and simultaneously.

As aforementioned, the Natures of the Friends in the following table grant a boost of +1% at Lv.1 which becomes a boost of +1.5% at Lv.2, and those who can provide a bonus boost grant an extra +0.3% boost at Lv.1 which becomes an extra +0.5% boost at Lv.2, so long as their partner is also in the player's character roster.

Order Board
The Order Board is a hanging wooden notice board where Friends from various Areas of Kingdom may request the delivery of materials produced by Houses, implicitly for use in construction. In exchange for providing these materials, the player will receive Fluorites proportional to the number, type, and quality of materials given.

Each one of the first ten orders to be completed in a day will grant ten times more Fluorites than subsequent orders will.

Hike
The Hike map allows players to send groups of five Friends out on hikes to various local areas, from which they will bring back different resources. As the player progresses through the main story of the game, access to more areas, and thus more resources, will be gained.

Trivia

 * The only Friends who provide a boost to the production time of the House of Life- Emperor Penguin, Eurasian Eagle-Owl, Northern White-Faced Owl, and Southern Rockhopper Penguin- are also some of the few Friends who provide an extra boost in tandem with a partner, which helps to compensate for the overall lack of boosting Friends for that House.
 * Some notable duos, including Black + White Rhinoceros, Fennec Fox + Raccoon, and Greater Lophorina + Western Parotia, strangely do not provide an additional boost to House production together.

Bugs and Issues

 * Friends who were not implemented in the game before a certain point in its development cycle have bugged dialogue when attempting to speak to them in the Park; when tapped on the main screen, they present only a small, empty speech bubble instead of a quote, and no audio file plays even though the lines can be found in each affected Friends' voice library. This does not affect their ability to give clues for the Comments Board mini-game, as these are pulled from a universal pool.